Norman Wharton, Male Human [Permalink]
Personal [hide]
Description: He wears a brown costume with the symbols of luck on his torso. He is physically well-built. He wears his hair in dreadlocks. His eyes are blue and he is always smoking a pipe.
Personality: He is business-like. He takes instructions and follows them to the letter. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Norman grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Norman. He has never given up on his painting dream.
Motivation: To end his boredom; and he seems to be bored by most things
Ideals: Professionalism, Optimist, Artistic. Flaws: Mundane. Bonds: Criminal record. Occupation: Ruler
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 11 (+0) | 13 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Trym Shipley, Male Human [Permalink]
Personal [hide]
Description: This man prefers to wear black clothing when he does not wear armor, and sports empty pouches on his belt. His feathered hat is riddled with cuts and holes. He wears a mask on his face.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Flattery will make him almost putty in your hands.
History: Born in the east his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Map Maker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now travels the world, in search of power and loot.
Motivation: Regain custody of his daughter; and to reunite with his old friends
Flaws: Ugly, Antagonistic, Selfish. Bonds: Poor, Adventurer, Family. Occupation: Map Maker
Voice: Hissing voice
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Auran, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 900 sp.
Cory Winterbourne, Male Human [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a brown coat. His red hair is styled in orderly dreadlocks. He has a tattooed face.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Cory was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Locksmith. Since then, he has sought to make the best of life.
Motivation: He would like to get married and retire; and to prove his worth to the world
Ideals: Optimist. Flaws: Emotional, Impulsive. Bonds: Job, Has a crush. Occupation: Locksmith
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 4)
Armor Class 7
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 5 (-3) | 11 (+0) | 12 (+1) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +6 / 1d10+4, Ranged -1 / 1d10-3, Grapple +4
Possessions: 400 gp. Banded agate (11 gp). Rose (20 gp). 1 Masterwork Common Ranged Weapon.
Lance Harrington, Male Human [Permalink]
Personal [hide]
Description: He wears a grey shirt with thin violet vertical stripes and brown pants. He has styled his auburn hair well, parting it to the left. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He has always had a great fascination with Human culture. He receives visions of the future at random moments
History: He was born the only child of a wealthy merchant. He was an apprentice working in his father's forge. He has set out to sabotage the competition.
Motivation: A strong sense of loyalty to Human people; and expand his business
Ideals: Gifted, Entrepeneur. Flaws: Ugly, Racist. Bonds: Job. Occupation: Jeweler
Voice: Voice breaks
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 4)
Armor Class 8
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 6 (-2) | 11 (+0) | 9 (-1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1
Possessions: 600 gp. 1 Minor magic item.
Roland Tindall, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'11" has a big stupid grin on his face most of the time. He does not wear sleeves and tends to eschew shirts when he can avoid it. He wears his black hair up. His eyes are gray and he is always smoking a pipe.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Further he is a bit of a stoner and is frequently out of it.
History: He comes from a rich southern family. He has had some formal painting training, and achieved minor success. He now mingles about in high society.
Motivation: He feels kind of lost in life; and money/treasure
Ideals: Artistic. Flaws: Shy, Addict, Depressed. Bonds: Rich. Occupation: Bricklayer
Voice: Scottish accent
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp. Rich purple corundum (500 gp). Blue quartz (4 gp).
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Their contribution stands as a beacon of hope for all adventurers!
