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Advanced [show]


Nicholas Hailey, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears an entirely grey suit with black socks and a vest with buckled shoes. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He has hazel eyes.

Personality: He will rave to anyone who will listen. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: When he was but 8 years old his parents immigrated from the west. A gifted student he started as a Glassblower, but he got bored and became a Marshal. He ran away from his former home and has been making his living as a Marshal for the past few years.

Motivation: Retire the richest man in the west; and balancing his hectic life and new marshal responsibilities is difficult

Ideals: Gifted, Entrepeneur. Flaws: Insane. Bonds: Immigrant, Job. Occupation: Marshal

Voice: Hard of hearing, loud

Attributes [hide]

Nicholas Hailey, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)9 (-1) 10 (+0)14 (+2)
Skills Intimidation +4, Sleight of Hand +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Randal Gracey, Male Human [Permalink]

Personal [hide]

Description: 6'5" and muscular, this eastern man wears a weathered and beat up set of banded mail beneath an oversized violet coat. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. He has blue eyes.

Personality: He is almost excessively polite to everyone, even when angry. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to work out more often; and money/treasure

Ideals: Athletic, Joker. Flaws: Shy. Bonds: Rich. Occupation: Fortune-teller

Voice: Hard of hearing, loud

Attributes [hide]

Randal Gracey, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)5 (-3) 8 (-1)13 (+1)
Skills Intimidation +3, Nature -1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 7 Acid flasks.


Social Check DCs


Bertram Breeden, Male Human [Permalink]

Personal [hide]

Description: He wears dull pastel sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed quarterstaff, just in case. He has golden hair. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is extraordinarily eccentric. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born the only child of a wealthy merchant. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: Expand his business; and he is compelled to act according to his religious beliefs

Ideals: Entrepeneur. Flaws: Insane, PTSD. Bonds: Religious, Job. Occupation: Stylist

Voice: Jittery and nervous

Attributes [hide]

Bertram Breeden, Male Human Fighter 4
Medium (6'3") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)16 (+3) 12 (+1)12 (+1)
Skills Acrobatics +4, History +5
Senses Passive Perception 11
Languages Common, Gnome, Goblin, Druidic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +5

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


William Astley, Male Human [Permalink]

Personal [hide]

Description: He sports grey clothing, slightly heavier than average wear, and he perpetually has his club ready. His golden hair is knotted and matted. His hazel eyes dart from person to person to random spaces in the air.

Personality: William speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: William was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. William took refuge in the old dungeon and found the beat up club and armor he uses now. He has been a successful dealer in antiques buying low and selling high.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Fighting, Impeccable, Opinionated. Bonds: Poor, Nature. Occupation: Healer

Voice: Uses lots of figures of speech

Attributes [hide]

William Astley, Male Human Fighter 5
Medium (6'1") Human, Lawful Evil (CR 5)
Armor Class 9
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 12 (+1)15 (+2) 15 (+2)12 (+1)
Skills Sleight of Hand +2, Survival +5
Senses Passive Perception 12
Languages Common, Sylvan, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Kody Kimberly, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is wearing a long, white cloak. His golden hair is lengthy and is close to two feet long. This brown eyed westerner is not easily forgotten.

Personality: Prone to second guessing himself, he comes off as nervous. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born a particularly ugly child, much to the horror of his parents. Kody abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Further expansion of business; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Flaws: Shy, Ugly. Bonds: Adventurer, Job. Occupation: Bowyer

Voice: Hard of hearing, loud

Attributes [hide]

Kody Kimberly, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)13 (+1) 14 (+2)11 (+0)
Skills Acrobatics +2, Investigation +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3

Possessions: 2200 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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