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NPC Generator

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Advanced [show]


Tim Hampton, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His head has been shaved. His fierce amber eyes like to dwell on things.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Tim hails from a village terrorized by brigands. From there he went from mercenary job to mercenary job. After a long history of fighting, Tim and his spouse have recently divorced.

Motivation: He has passion for adventuring and risk.

Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Enemies, Adventurer. Occupation: Architect

Voice: Low and grunting

Attributes [hide]

Tim Hampton, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)12 (+1) 13 (+1)14 (+2)
Skills Religion +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. 1 Silver holy symbol.


Social Check DCs


Guy Budd, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He very much looks the part of a Farmer. With a patchy auburn beard and wild auburn hair. He tend to wears goggles to shield his eyes.

Personality: A skeptical and narcissistic man, Guy's first love is himself. His second love is also himself. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born at the edge of vast plains. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Farmer. He's also a talented Shipwright, but doesn't like to broadcast it.

Motivation: Nothing but the best is good enough for him; and further expansion of business

Ideals: Impeccable, Extrovert. Bonds: Job, Nature. Occupation: Farmer

Voice: American accent

Attributes [hide]

Guy Budd, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 16 (+3)9 (-1) 13 (+1)10 (+0)
Skills Investigation +1, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Anselm Harrington, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His moppish golden hair is in a traditional bowl cut. He has brown eyes and a white hat with a blue feather.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He invites people to come help in his community garden.

History: Born to a pair of adventurers, Anselm grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.

Motivation: Wants to work out more often; and obtaining odd cultural human artifacts is his passion

Ideals: Athletic, Justice, Philantrophist. Bonds: Adventurer, Religious. Occupation: Spy

Voice: Shortens vowels

Attributes [hide]

Anselm Harrington, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)14 (+2) 13 (+1)9 (-1)
Skills Intimidation +1, Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 2300 sp.


Social Check DCs


Ralf Compton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears silk and lounges about seductively and is in decent physical shape. His blonde hair is still thick. His skin is flawless and his brown eyes scan people very quickly.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was always very intelligent and has formed a secret society of freemasons.

Motivation: Retire the richest man in the north; and money/treasure

Ideals: Entrepeneur. Flaws: Secretive. Bonds: Attractive, Rich, Military. Occupation: Engraver

Voice: Irish accent

Attributes [hide]

Ralf Compton, Male Human Fighter 4
Medium (5'10") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 16 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 9 (-1)7 (-2) 9 (-1)10 (+0)
Skills Acrobatics +2, Arcana +0
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 20000 cp. Fiery yellow corundum (600 gp). Moss agate (10 gp). Jasper (20 gp). Red-brown spinel (100 gp).


Social Check DCs


William Wesley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'1". He dresses well, typically a more casual-formal manner, and his gloved hand is found clutching a sword. He wears a colorful flower in his golden hair. His eyes are blue and catlike.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He wants revenge against dire rats.

Flaws: Antagonistic. Bonds: Attractive, Enemies, Rich, Criminal record. Occupation: Mortician

Voice: Breathy voice

Attributes [hide]

William Wesley, Male Human Fighter 4
Medium (5'1") Human, Neutral Evil (CR 4)
Armor Class 14
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 15 (+2)10 (+0) 8 (-1)8 (-1)
Skills Arcana +2, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4

Possessions: 300 gp.


Social Check DCs

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