Balimaar Blyth, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears tattered old clothes. His tied-back hair is red. He has blue eyes and a violet hat with a brown feather.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born in the south his family was never financially stable. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: A strong sense of loyalty to Human people; and revenge
Ideals: Athletic. Flaws: Ugly, Racist. Bonds: Enemies, Poor. Occupation: Glassblower
Voice: Breathy voice
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 16 (+3) | 5 (-3) | 10 (+0) |
Senses Passive Perception 7
Languages Common, Elven, Terran, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: Peridot (60 gp). Tiger eye turquoise (14 gp).
Cory Carlyle, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a tan collared shirt and black pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His golden hair is cut jaggedly and amateurishly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Animals are drawn to him, and he is able to talk to them.
History: He was born several months after his mother was called into army service. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He is untrained/undisciplined, which makes him dangerous.
Motivation: An old rival family wants him found; and he wants nothing more than to rejoin the army
Ideals: Gifted. Flaws: Insane, Selfish. Bonds: Military, Family. Occupation: Mayor
Voice: Old Prospector
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 16 (+3) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan, Elven
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +6
Possessions: 1 Minor magic item.
Adelard Remington, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'3" and is a bit bulky. He is very muscular particularly in the legs. He wears dull blue sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed halberd, just in case. His blonde hair is styled in orderly dreadlocks. His face is covered beneath a completely black helmet.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. Adelard was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Adelard decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Due to his spouse's obsession with being a Interpreter they were divorced and he won custody of their son. He worked as a Fortune-teller, and he later adopted a second son.
Motivation: He is wracked by social anxiety; and he has decided he is irredeemable
Ideals: Artistic. Flaws: Fearful. Bonds: Family, Criminal record. Occupation: Fortune-teller
Voice: High pitched, excited
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 11 (+0) | 11 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 200 gp. 1 Minor magic item.
Gerald Tenley, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He prefers to wear brown clothing when he does not wear armor. He has styled his chestnut hair well, parting it to the right. He has gleaming, smiling brown eyes.
Personality: He speaks before he thinks and is too direct. He enjoys reading and quiet.
History: Gerald was born the youngest of three triplets. His childhood dream was to be a Roofer, but he was a colossal failure. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and he'd like to take his coworkers down a peg
Ideals: Logical. Flaws: Ugly, Impulsive. Bonds: Family, Job, Enemies. Occupation: Detective
Voice: Speaks in third person
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 12 (+1) | 17 (+3) | 17 (+3) |
Senses Passive Perception 15
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp.
Arnold Camden, Male Human [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose violet pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He carries with him a set of bows, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His long blonde hair is drawn into a two foot long braid. He has a tattooed face.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: Arnold was born the youngest of three triplets. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He inherited the family business which he has now maintained for 7 years.
Motivation: Wants to raise his children well.
Ideals: Fighting, Athletic. Bonds: Poor, Family, Job. Occupation: Navigator
Voice: Scandinavian accent
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 13 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 500 sp. 1 Half-Plate. 1 Half-Plate. 1 Chain shirt.
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Their contribution stands as a beacon of hope for all adventurers!