Arnold Kendal, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and is well dressed, but even with his fine clothing he looks run-down. His white hair is lengthy and is close to two feet long. His face is covered beneath a completely black helmet.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He invites people to come help in his community garden.
History: Born in a small village he learned the ways of the warrior from his mother. While studying, he fell in love. They married and had a daughter. He now spends his time doing works of charity.
Motivation: Wishes to resurrect an old love; and he feels that his past leaves him morally obligated to help
Ideals: Philantrophist, Fighting. Bonds: Attractive, In love. Occupation: Stableman
Voice: Indian accent
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 11 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
Possessions: 100 gp. Citrine (80 gp). Jet (100 gp). Tourmaline (100 gp).
Aldous Palomarez, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is well dressed, constantly wearing a white suit, tan shirt, and violet tie. His golden hair is slicked back into a classic pompadour. He wears round tiny glasses practically rammed into his face.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is lazy and tries to find solutions quickly.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He worked as a nervous Server and found it very stressful. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is compelled to act according to his religious beliefs
Flaws: Antagonistic, Lazy. Bonds: Religious, Job, Criminal record. Occupation: Server
Voice: Australian accent
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 13 (+1) | 5 (-3) | 17 (+3) |
Senses Passive Perception 7
Languages Common, Ignan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: Just what you see.
Thomas Kimberly, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears silk and lounges about seductively. He has a very tight haircut. His brown eyes peer out from beneath his deerstalker tan hat.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Thomas took refuge in the large cave and found the beat up crossbow and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He seems to be bored by most things.
Ideals: Fighting. Flaws: Antagonistic, Mundane. Bonds: Attractive, Nature. Occupation: Sage
Voice: Strong lisp
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 9 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. 4 Antitoxin.
Bernard Paxton, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he sports black clothing, slightly heavier than average wear. His auburn hair is slicked back into a classic pompadour. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has decided he is irredeemable
Flaws: Insane, Mundane. Bonds: Criminal record, Rich. Occupation: Sailor
Voice: Sounds elderly
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 10 (+0) | 13 (+1) | 10 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 8 Acid flasks.
Charles Warwick, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears bulky violet painted plate armor. With a patchy silver beard and wild silver hair. His blue eyes lackadaisically let the world flow into them.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He receives visions of the future at random moments
History: Born in the south to a Bather, Charles learned a great deal about his mother's area of expertise. He worked as a nervous Bather and found it very stressful. He used his abilities to travel the world and help people.
Motivation: Expand his business; and he wants to get laid
Ideals: Gifted, Philantrophist. Bonds: Job, Has a crush. Occupation: Bather
Voice: Speaks with a cold
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 8 (-1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp. Tiger eye turquoise (16 gp). Coral (150 gp). Blue quartz (16 gp).
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