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Advanced [show]


Bertram Fulton, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a brown vest and prefers grey and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair, while still mostly blonde, has prominent grey streaks. He tend to wears goggles to shield his eyes.

Personality: Calm and collected, he is a well trained Ploughman. He never wears the same outfit twice, unless he absolutely has to.

History: He was born the only child of a wealthy merchant. After coming to the age of reason, Bertram took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He's also a talented Map Maker, but doesn't like to broadcast it.

Motivation: Further expansion of business.

Ideals: Artistic, Entrepeneur, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Ploughman

Voice: Hollow voice

Attributes [hide]

Bertram Fulton, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)14 (+2) 9 (-1)11 (+0)
Skills Persuasion +2, Religion +4
Senses Passive Perception 9
Languages Common, Dwarven, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Miles Anderton, Male Human [Permalink]

Personal [hide]

Description: He dresses in violet turtlenecks beneath a blue coat with brown slacks. His attire stands in sharp contrast to his quarterstaff, which is beautifully polished and possesses an ornate carving of a skull on it. His auburn hair is unkempt and raggedy. His hazel eyes are slightly larger than normal.

Personality: He will rave to anyone who will listen. Further he is a bit of a stoner and is frequently out of it.

History: He was born in the south. When money was particularly tight he was walking through alleys when he overheard a Guard hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally; and to settle down with his crush

Flaws: Ugly, Insane, Addict. Bonds: Poor, Immigrant. Occupation: Guard

Voice: Draws out vowels

Attributes [hide]

Miles Anderton, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 9 (-1)8 (-1) 13 (+1)11 (+0)
Skills Insight +3, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Thomas Thornton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears clothing that is held on in multiple layers but all of it is in poor condition. His hair, while still mostly brown, has prominent grey streaks. He wears large thick round spectacles.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Sold as a small child to a slaver, Thomas was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was taken from his home at a very young age. He has taken up work as a Mercenary and fed both sides of the war false information with the goal of increasing casualties.

Motivation: He is wracked by social anxiety.

Flaws: Fearful. Bonds: Poor, Nature, Mentor, Slave. Occupation: Mercenary

Voice: Rolls R's

Attributes [hide]

Thomas Thornton, Male Human Fighter 4
Medium (6'2") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)10 (+0) 11 (+0)13 (+1)
Skills Acrobatics +5, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +2

Possessions: Just what you see.


Social Check DCs


Kody Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a worn and beaten armor. His white hair is thinning but still full. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: His tongue was cut out and he uses sign language. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Kody was born in the north. At a young age he loved to build and create. His childhood dream was to be a Carpenter, but he was a colossal failure. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero

Ideals: Persistence. Flaws: Disease, Antagonistic. Bonds: Job, Adventurer. Occupation: Actor

Voice: Sensual and smooth

Attributes [hide]

Kody Ainsworth, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 13 (+1)10 (+0) 10 (+0)17 (+3)
Skills Deception +5, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 50 pp. 4 Tanglefoot bags.


Social Check DCs


Alex Heiser, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many black ritualistic tattoos. He wears a brown coat over a black low-cut shirt, and a Stetson hat upon his head. He wears a colorful flower in his brown hair. He wears large thick round spectacles.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break.

Ideals: Disciplined. Bonds: Attractive, Religious, Military, Adventurer. Occupation: Spice Merchant

Voice: Pronounces O like U

Attributes [hide]

Alex Heiser, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 10 (+0)12 (+1) 12 (+1)13 (+1)
Skills Deception +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 400 gp.


Social Check DCs

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