Gunter Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears bulky brown painted plate armor. His golden hair is braided into rings. His brown eyes peer out from beneath his feathered brown hat.
Personality: Overbrimming with self-confidence, Gunter isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He also has developed a complete distrust of the Ploughman profession.
History: Gunter hails from a village terrorized by gnolls. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He inherited the family business which he has now maintained for 2 years.
Motivation: To be a Ploughman again; and he wants revenge against gnolls
Ideals: Athletic, Impeccable. Bonds: Job, Enemies, Criminal record. Occupation: Performer
Voice: Low and grunting
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 60 pp. Malachite (13 gp). Bloodstone (40 gp). Rhodochrosite (13 gp). Fiery yellow corundum (600 gp).
Hubert Warwick, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears a robe, a symbol of luck around his neck, and a trident on his belt. He is tall, broad shouldered and powerfully built. He has styled his golden hair well, parting it to the left. He has a dull look in his green eyes.
Personality: He can speak with the recently deceased. He is obsessed with his god.
History: Hubert was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk
Ideals: Fighting, Gifted. Bonds: Religious, Poor, Adventurer. Occupation: Shepherd
Voice: Soft and mumbly
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 9 (-1) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Abyssal, Auran
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp.
Diggory Shelby, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a long brown beard with little hanging trinkets. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He cannot resist a sob story and will often dote over anyone who has one.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His necromantic abilities were realized during a raid on his village. He now spends his time doing works of charity.
Motivation: To get a good night's sleep; and to find somewhere to settle down
Ideals: Entrepeneur, Gifted, Philantrophist. Flaws: Insomniac, Mundane. Occupation: Adventurer
Voice: High pitched and raspy
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 11 (+0) | 4 (-3) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 29000 sp. 1 Minor magic item.
Gunter Livingstone, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears baggy white pantaloons and a tan scarf. He keeps his long golden hair kept up in a rat tail. His hazel eyes are slightly larger than normal.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He can't help but pocket interesting objects he comes across
History: He was born a particularly ugly child, much to the horror of his parents. As a young adult he joined a group advocating for an improvement in Human conditions. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He is a bit of a kleptomaniac; and he wants random interesting trinkets and junk, hates to throw anything away
Flaws: Greedy, Ugly, Racist. Bonds: Criminal record. Occupation: Spy
Voice: Old thin voice
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 17 (+3) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal, Infernal
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 600 gp. Lapis lazuli (14 gp). Deep blue spinel (300 gp). Malachite (14 gp). Peridot (40 gp). 1 Superior lock. 1 Bullseye lantern.
Geoffrey Garfield, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 6'2" and is renowned for his bright green suits and hats. He sports a flattop hair cut. He has hazel eyes.
Personality: He is overprotective of those who hire his services. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born in a small mountains village. His mother took him hunting and taught him how to get in the mind of other creatures. He tends to his Healer job now, and dutifully fulfills any obligations he has.
Motivation: He feels threatened by others; and he is terrified, and will act out of fear
Ideals: Joker. Flaws: Fearful. Bonds: Guardian, Nature, Job. Occupation: Healer
Voice: Scratchy, weak
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 8 (-1) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 300 gp. Deep green spinel (50 gp). Rhodochrosite (5 gp).
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