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Advanced [show]


Jocelyn Vance, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with wide-brimmed hat, and carries shields. His hair is greying and his face has many wrinkles. He has gleaming, smiling brown eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is afraid of women and trembles around them

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Jocelyn was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Jocelyn decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He was granted necromantic powers by his dying brother.

Motivation: Nothing but the best is good enough for him.

Ideals: Fighting, Impeccable, Gifted. Flaws: Shy. Bonds: Criminal record. Occupation: Miller

Voice: Scandinavian accent

Attributes [hide]

Jocelyn Vance, Male Human Fighter 4
Medium (6'5") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)12 (+1) 11 (+0)13 (+1)
Skills Deception +3, Perception +2
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Shane Kent, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a weathered and beat up set of banded mail beneath an oversized green coat. His red hair is still thick. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: Shane was born with his father's beautiful face. He has had some formal singing training, and achieved minor success. After a long history of fighting, Shane and his spouse have recently divorced.

Motivation: He wants revenge against goblins; and revenge

Ideals: Artistic. Flaws: Antagonistic. Bonds: Enemies, Attractive. Occupation: Butcher

Voice: Pirate accent

Attributes [hide]

Shane Kent, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)14 (+2) 13 (+1)12 (+1)
Skills Nature +4, Survival +3
Senses Passive Perception 11
Languages Common, Orc, Celestial
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp. Eyepatch with mock eye of sapphire and moonstone (600 gp). 1 Masterwork Musical instrument.


Social Check DCs


Charles Woods, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man dresses well, wearing brown shirts, loose pants, and blazers most of the time and is in decent physical shape. With a patchy silver beard and wild silver hair. His gray unseeing eyes seem to look past you.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Charles is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Charles was born the youngest of three triplets. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: An old rival family wants him found; and wants to raise his children well

Ideals: Entrepeneur, Persistence. Flaws: Disease. Bonds: Attractive, Family. Occupation: Locksmith

Voice: Squeaky

Attributes [hide]

Charles Woods, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 6
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)3 (-4) 12 (+1)9 (-1) 18 (+4)18 (+4)
Skills Investigation +1, Persuasion +6
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged -2 / 1d8-4, Grapple +0

Possessions: 400 sp.


Social Check DCs


Everard Remington, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His attire stands in sharp contrast to his halberd, which is beautifully polished and possesses an ornate carving of a clover on it. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His half smiles and violet eyes are beguiling and draw you in.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. As long as the job gets done he does not care how it got done.

History: He was raised in a mountains tribe. He worked as a nervous Shipwright and found it very stressful. He inherited the family business which he has now maintained for 15 years.

Motivation: Doesn't want to be a Shipwright and was forced into it by his family; and wants to raise his children well

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Attractive, Nature, Job, Family. Occupation: Shipwright

Voice: Speaks in third person

Attributes [hide]

Everard Remington, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 10 (+0)8 (-1) 9 (-1)16 (+3)
Skills Acrobatics +1, Persuasion +5
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +5

Possessions: 1700 sp. Violet garnet (400 gp). 1 Silver holy symbol. 1 Small steel mirror.


Social Check DCs


Lance Wentworth, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'3" and is a bit bulky. He is very muscular particularly in the legs. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His black hair is braided into rings. His fierce green eyes like to dwell on things.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Lance was born with his mother's beautiful face. He dropped out of school before completing his studies. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To protect his home; and he's looking for his big break

Ideals: Optimist, Logical. Bonds: Attractive, Adventurer, Guardian. Occupation: Tailor

Voice: Jittery and nervous

Attributes [hide]

Lance Wentworth, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)7 (-2) 11 (+0)16 (+3) 14 (+2)13 (+1)
Skills Animal Handling +4, Sleight of Hand +0
Senses Passive Perception 12
Languages Common, Ignan, Undercommon, Druidic
Attacks Melee -1 / 1d8-3, Ranged +0 / 1d8-2, Grapple -2

Possessions: 200 gp. Malachite (12 gp). White pearl (160 gp). Tourmaline (160 gp). 1 Masterwork Artisan’s tools. 1 Magnifying glass.


Social Check DCs

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