Lance Ainsworth, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'5". He wears dull pastel sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed kukri, just in case. His auburn hair is cut jaggedly and amateurishly. He tend to wears goggles to shield his eyes.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He is the product a well kept family trust fund and as such has never really known need. Lance was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Lance decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has since lost track of the people in his past.
Motivation: He feels threatened by others; and to reunite with his absent mother
Flaws: Fearful. Bonds: Guardian, Rich, Criminal record, Family. Occupation: Shoemaker
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 12 (+1) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 44000 sp. 1 Minor magic item.
Henry Hayhurst, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He is dressed in an above average manner. He wears a colorful flower in his brown hair. His eyes are gray.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Sold as a small child to a wizard, Henry was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has gone from town to town working and never settling down anywhere, but has fallen for a local Performer. He hasn't told them the truth, but wants to settle down with them.
Motivation: He is a bit of a kleptomaniac.
Ideals: Entrepeneur. Bonds: Attractive, Criminal record, Mentor, Has a crush. Occupation: Mercenary
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 11 (+0) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. Jet (80 gp). Sard (40 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Ernest Perry, Male Human [Permalink]
Personal [hide]
Description: This man wears an entirely red suit with violet socks and a vest with buckled shoes. He is muscular with a powerful set of arms. His chestnut hair and beard is wavy and long. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.
Motivation: Wants to open a new tavern; and he has passion for adventuring and risk
Ideals: Gifted. Flaws: Impulsive. Bonds: Guardian, Adventurer, Job. Occupation: Carter
Voice: Voice breaks
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 14 (+2) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Diggory Badger, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a worn and beaten armor, he is not a threatening figure. His hair, while still mostly silver, has prominent grey streaks. His eyes are likewise blue.
Personality: He snorts whenever he laughs or is feeling confident. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: From birth he was tutored by a cruel and relentless mentor. While studying, he fell in love. They married and had a daughter. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: To settle down with his crush; and he has a crush on the local performer
Bonds: Job, Mentor, In love, Has a crush. Occupation: Fletcher
Voice: Pronounces O like U
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 10 (+0) | 8 (-1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp. 1 Breastplate. 1 Masterwork Light steel shield. 1 Half-Plate.
Tim Milton, Male Human [Permalink]
Personal [hide]
Description: He wears a tight fitting blue shirt and pants. He has a slight overbite and is overall scrawny. His hair, while still mostly silver, has prominent grey streaks. His eyes are green and catlike.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. As long as the job gets done he does not care how it got done.
History: Born to a Knight, his father struggled to pay the bills. Like his father and his brother before him, after school he went straight into learning to become a Soapmaker. He has achieved small success as a Soapmaker.
Motivation: He has comitted a past crime that haunts him to this day; and sabotage a competitor
Ideals: Professionalism. Flaws: Greedy. Bonds: Poor, Job, Criminal record. Occupation: Soapmaker
Voice: Whispers
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 5 (-3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. 1 Chain shirt. 1 Half-Plate.
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