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Advanced [show]


Gilbert Adley, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a grey cloak and cross-gartered blue stockings. His black hair is lengthy and is close to two feet long. His eyes are hazel and catlike.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: His father raised him in a mountain cabin. When Gilbert reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He used his abilities to trick people and travel the world for free.

Motivation: Balancing his hectic life and new Mason responsibilities is difficult; and he is a bit of a kleptomaniac

Bonds: Attractive, Criminal record, Nature, Military, Job. Occupation: Mason

Voice: Thin and wheezing

Attributes [hide]

Gilbert Adley, Male Human Fighter 4
Medium (5'2") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 18 (+4)18 (+4) 13 (+1)12 (+1)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Sylvan, Abyssal, Ignan, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Aldous Van Es, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is dressed in an above average manner. He has dyed his greying white hair a little too much giving a sharp white color. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is fixated on the number 18. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has decided he is irredeemable.

Ideals: Justice. Flaws: Insane, Disease. Bonds: Attractive, Criminal record. Occupation: Sculptor

Voice: Ums and uhs a lot

Attributes [hide]

Aldous Van Es, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 5 (-3)10 (+0) 14 (+2)15 (+2)
Skills History +2, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 3100 sp. Bloodstone (80 gp). Zircon (80 gp). Aquamarine (400 gp).


Social Check DCs


Guy Acton, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is physically well-built. His wide-brimmed hat is riddled with cuts and holes. His green eyes are passionate and lively.

Personality: He snorts whenever he laughs or is feeling confident. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Banker they were divorced and he won custody of their son. He worked as a Bounty Hunter, and he later adopted a second son.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Opinionated, Impeccable. Flaws: Ugly, Disease. Bonds: Family. Occupation: Bounty Hunter

Voice: Rolls R's

Attributes [hide]

Guy Acton, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)8 (-1) 9 (-1)6 (-2)
Skills Performance +0, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Black pearl (900 gp).


Social Check DCs


Anselm Peyton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he has the majority of his body covered in plate. His red hair is thinning but still full. His eyes are gray and he is always smoking a pipe.

Personality: Anselm hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He ran away from his former home and has been making his living as a Barrister for the past few years.

Motivation: Wants to open a new tavern; and he's repulsed by the pc

Ideals: Artistic. Flaws: Shy, Antagonistic. Bonds: Job. Occupation: Barrister

Voice: Pronounces O like U

Attributes [hide]

Anselm Peyton, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)17 (+3) 16 (+3)11 (+0)
Skills Religion +5, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal, Terran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Drogo Richie, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'11" has a big stupid grin on his face most of the time. He is dressed in earthy colors with a white and grey handkerchief worn on his left side. His blonde hair is knotted and matted. His eyes are gray and catlike.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born in the west to a Mayor, Drogo learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Marry his brother to traveling adventurers; and find a way to reverse the transformation of his brother

Ideals: Joker, Optimist. Bonds: Job, Nature, Family. Occupation: Mayor

Voice: Laughs frequently while speaking

Attributes [hide]

Drogo Richie, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)9 (-1) 15 (+2)11 (+0)
Skills Intimidation +2, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs

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