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Advanced [show]


Anselm Remington, Male Human [Permalink]

Personal [hide]

Description: He wears a brown top hat and brown clothes. He is physically well-built. He wears a top hat to cover his moderate length blonde hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born into a rich family. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has drifted from career to career and currently works as a Shoemaker.

Motivation: He is greedy; and he would like to get married and retire

Ideals: Optimist. Bonds: Attractive, Criminal record, Rich, Job, Has a crush. Occupation: Shoemaker

Voice: growls and snarls, animalistic

Attributes [hide]

Anselm Remington, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 6 (-2)9 (-1) 7 (-2)7 (-2)
Skills Medicine +0, Persuasion +0
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 2100 sp.


Social Check DCs


William Sutherland, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear black pants and tee shirts. He has relatively light skin and is very physically imposing due to his abundance of muscles. His golden hair is kept up in a ponytail inside a deerstalker hat. He wears a mask on his face.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. William was born on a far northern desert where he grew up under the tutelage of his mother, an expert Map Maker. He has been saving his money to try and buy his sister's freedom.

Motivation: To be a Server again; and his spouse's relatives view him with great suspicion

Ideals: Gifted. Bonds: Family, Adventurer, Immigrant, Job. Occupation: Map Maker

Voice: Deep voice with rolling R's

Attributes [hide]

William Sutherland, Male Human Fighter 4
Medium (5'11") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 18 (+4)10 (+0) 10 (+0)13 (+1)
Skills Investigation +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Bernard Tatum, Male Human [Permalink]

Personal [hide]

Description: He wears a tan armored body suit, with a simple violet line shooting up and back down. He carries with him a set of pickaxes, each one with a jet on the hilt. He only wears one on his belt and the other on his back. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: Always inclined to offer people food he seems plenty friendly. He pushes his goals aggressively. He is also a coward if confronted.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He used his abilities to travel the world and help people.

Motivation: He seems to be bored by most things; and to find somewhere to settle down

Ideals: Fighting, Philantrophist. Flaws: Fearful, Mundane. Occupation: Marshal

Voice: Sleepy voice

Attributes [hide]

Bernard Tatum, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)12 (+1) 11 (+0)16 (+3)
Skills Animal Handling +2, Deception +5
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Shane Charlton, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He keeps his auburn hair in a flapper bob. His blue eyes peer out from beneath his broad red hat.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: When he was but 7 years old his parents immigrated from the north. A gifted student he started as a Architect, but he got bored and became a Blacksmith. He's also a talented Architect, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Disciplined. Bonds: Poor, Family, Immigrant, Job. Occupation: Blacksmith

Voice: Complex vocabulary, royal

Attributes [hide]

Shane Charlton, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)14 (+2) 15 (+2)12 (+1)
Skills Insight +4, Intimidation +3
Senses Passive Perception 12
Languages Common, Celestial, Infernal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 300 gp.


Social Check DCs


Charles Altham, Male Human [Permalink]

Personal [hide]

Description: He sports black clothing, slightly heavier than average wear. His attire stands in sharp contrast to his spear, which is beautifully polished and possesses an ornate carving of a dagger on it. His long brown hair is drawn into a two foot long braid. He wears large thick round spectacles.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Charles is combative with any and all who dare try his patience in the slightest.

History: Charles was born the youngest of three triplets. He worked as a nervous Spy and found it very stressful. He then took over the family business and is one of the better Spy for hire.

Motivation: An old rival family wants him found; and he loathes his own lifestyle

Ideals: Justice. Flaws: Insomniac, Depressed. Bonds: Family, Job. Occupation: Spy

Voice: Spits words with contempt

Attributes [hide]

Charles Altham, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 7 (-2)5 (-3) 11 (+0)17 (+3)
Skills Acrobatics +6, Religion -1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +2

Possessions: 1700 sp.


Social Check DCs

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