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NPC Generator

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Advanced [show]


Gerard Whitby, Male Human [Permalink]

Personal [hide]

Description: This southern man wears rags and sports a simple walking cane. His clothes are grease stained in places. He has a small bristly mustache and wavy chestnut hair. His amber eyes are passionate and lively.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born to a pair of adventurers, Gerard grew up listening to his father's many stories. Gerard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's repulsed by the PC; and meet up once more with his childhood friend

Flaws: Shy, Antagonistic. Bonds: Poor, Immigrant, Adventurer, Nature. Occupation: Shoemaker

Voice: Scratchy, weak

Attributes [hide]

Gerard Whitby, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 11 (+0)17 (+3) 18 (+4)8 (-1)
Skills Animal Handling +6, Persuasion +1
Senses Passive Perception 14
Languages Common, Undercommon, Druidic, Orc
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 700 sp.


Social Check DCs


Frederick Brixton, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight violet one piece outfit complete with pants, hood, and a cape. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is greying and his face has many wrinkles. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He also is a firm believer in the manly ideal.

History: He was born at the edge of vast forest. His childhood dream was to be a Dyer, but he was a colossal failure. He then took over the family business and is one of the better Bather for hire.

Motivation: Further expansion of business; and he wants to get laid

Ideals: Joker. Flaws: Impulsive. Bonds: Nature, Job, Has a crush. Occupation: Bather

Voice: Speaks fast with a slight lisp

Attributes [hide]

Frederick Brixton, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)11 (+0) 16 (+3)6 (-2)
Skills Intimidation +0, Stealth +4
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp.


Social Check DCs


Roland Langdon, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears his brown hair down. He has a tattooed face.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Further he is a bit of a stoner and is frequently out of it.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He's since become an addict/alcoholic.

Motivation: He has decided he is irredeemable; and his spouse's relatives view him with great suspicion

Ideals: Joker, Artistic. Flaws: Addict. Bonds: Military. Occupation: Adventurer

Voice: Complex vocabulary, royal

Attributes [hide]

Roland Langdon, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)5 (-3) 15 (+2)15 (+2)
Skills History -1, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 4000 cp.


Social Check DCs


Gerald Abram, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He sports a flattop hair cut. His half smiles and blue eyes are beguiling and draw you in.

Personality: He is a Laborer first and foremost. He believes firmly that knowledge should be universal. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Gerald hails from a village terrorized by giants. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Sabotage a competitor; and he is wracked by social anxiety

Ideals: Entrepeneur. Flaws: Fearful. Bonds: Rich, Attractive, Job, Enemies. Occupation: Laborer

Voice: Prounounces S like Z

Attributes [hide]

Gerald Abram, Male Human Fighter 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 13 (+1)16 (+3) 13 (+1)17 (+3)
Skills Acrobatics +1, Survival +3
Senses Passive Perception 11
Languages Common, Goblin, Halfling, Elven
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 1 Banded mail. 1 Masterwork studded leather. 1 Buckler.


Social Check DCs


Don Darby, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears black trousers with red and tan striped suspenders. He wears various colorful collared shirts. His head has been shaved. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has a small toy that he constantly fidgets with.

History: He was born a particularly ugly child, much to the horror of his parents. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and an old rival family wants him found

Ideals: Joker. Flaws: Ugly, Addict, Insane. Occupation: Engraver

Voice: Stutters

Attributes [hide]

Don Darby, Male Human Fighter 4
Medium (6'6") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 9 (-1)17 (+3) 16 (+3)7 (-2)
Skills Insight +5, Persuasion +0
Senses Passive Perception 13
Languages Common, Abyssal, Undercommon, Ignan
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 60 pp. Golden pearl (160 gp). Rock crystal (20 gp). Star ruby (1000 gp).


Social Check DCs

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