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NPC Generator

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Advanced [show]


Ralf Rutherford, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He has a slight overbite and is overall scrawny. His blonde hair is slicked back into a classic pompadour. His fair skin shows little sign of his aristocratic breeding.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is lazy, self-centered, vain, and jealous.

History: From birth he was tutored by a cruel and relentless mentor. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Shy, Selfish. Bonds: Attractive, Mentor, Criminal record. Occupation: Crown-heir

Voice: Strong lisp

Attributes [hide]

Ralf Rutherford, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)14 (+2) 13 (+1)11 (+0)
Skills Nature +4, Survival +3
Senses Passive Perception 11
Languages Common, Druidic, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Patrick Berkeley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears black painted combat armor at almost all times. His hair is always cut to a buzz. His eyes are likewise hazel.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Athletic, Opinionated. Flaws: Antagonistic. Bonds: Rich. Occupation: Painter

Voice: Pirate accent

Attributes [hide]

Patrick Berkeley, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 9 (-1)15 (+2) 12 (+1)10 (+0)
Skills Investigation +4, Medicine +3
Senses Passive Perception 11
Languages Common, Draconic, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 12000 cp.


Social Check DCs


Hunter Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He wears rags and sports a simple walking cane. He has a hunchback. He keeps his white hair in a pixie cut. His green eyes are passionate and lively.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Hunter was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Cursed with a spirit at a very young age, Hunter has worked very hard to control his curse. He ran away from his former home and has been making his living as a Banker for the past few years.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Joker. Flaws: Ugly, Antagonistic, Disease. Bonds: Poor, Job. Occupation: Banker

Voice: Raspy

Attributes [hide]

Hunter Eastaughffe, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)12 (+1) 9 (-1)15 (+2)
Skills Investigation +3, Performance +4
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1200 sp.


Social Check DCs


Charles Adley, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large yellow jacket. His attire stands in sharp contrast to his morningstar, which is beautifully polished and possesses an ornate carving of a skull on it. His red hair is lengthy. This brown eyed southerner is not easily forgotten.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is able to fit into much smaller and tighter spaces than normal.

History: Gifted from a young age, Charles studied abroad. After coming to the age of reason, Charles took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now spends his time doing works of charity.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he's repulsed by the pc

Ideals: Gifted, Philantrophist. Flaws: Antagonistic, Greedy. Occupation: Barrister

Voice: Speaks fast with a slight lisp

Attributes [hide]

Charles Adley, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)14 (+2) 7 (-2)9 (-1)
Skills Performance +1, Sleight of Hand +2
Senses Passive Perception 8
Languages Common, Orc, Gnome
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 gp. 1 Small steel mirror. 1 Superior lock.


Social Check DCs


William Darlington, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'6" and is a bit bulky. He is very muscular particularly in the legs. He wears a worn and beaten armor. His black hair is still thick. His amber eyes lackadaisically let the world flow into them.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He takes great joy in being the best Map Maker in town.

History: He served in the navy to pay for his family's outstanding loans. His childhood dream was to be a Beggar, but he was a colossal failure. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is currently in port desperately looking for someone to get him out; and he wants nothing more than to rejoin the army

Bonds: Guardian, Job, Military, Adventurer, Slave. Occupation: Map Maker

Voice: Can't modulate volume

Attributes [hide]

William Darlington, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)15 (+2) 16 (+3)15 (+2)
Skills Arcana +4, Survival +5
Senses Passive Perception 13
Languages Common, Druidic, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: Brown-green garnet (100 gp). Jasper (20 gp). Freshwater pearl (11 gp).


Social Check DCs

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