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NPC Generator

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Advanced [show]


Gilbert Woods, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He usually wears his black robe and has his dagger always slung over his shoulder. His whole body is exceptionally muscular. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. He wears large thick round spectacles.

Personality: He loves telling others what to do and how they should feel about things. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A gifted student he started as a Junk Dealer, but he got bored and became a Jeweler. He ran away from his former home and has been making his living as a Jeweler for the past few years.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Opinionated, Gifted. Bonds: Immigrant, Rich, Job. Occupation: Jeweler

Voice: Smooth and feminine

Attributes [hide]

Gilbert Woods, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)12 (+1) 13 (+1)12 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Alexandrite (600 gp). 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Anselm Stanton, Male Human [Permalink]

Personal [hide]

Description: He wears baggy brown pantaloons and a white scarf. He is bristling with hidden weapons, mostly axes and shortbows. His black hair is cut jaggedly and amateurishly. His fierce gray eyes like to dwell on things.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Anselm was raised in a hard working conservative environment. Through the years after Anselm was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Anselm's father didn't care for him much, and the feeling was mutual. He now owns his own business.

Motivation: Sabotage a competitor.

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Criminal record, Mentor, Job. Occupation: Knight

Voice: Speaks through clenched teeth

Attributes [hide]

Anselm Stanton, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 15 (+2)13 (+1) 12 (+1)16 (+3)
Skills Performance +5, Stealth +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Malachite (12 gp).


Social Check DCs


Gomory Elton, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. His black hair is lengthy and is close to two feet long. He wears an eyepatch.

Personality: Prone to second guessing himself, he comes off as nervous. He is harsh and unforgiving.

History: Gomory was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He worked as a nervous Layabout and found it very stressful. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To be a Painter again; and balancing his hectic life and new layabout responsibilities is difficult

Flaws: Ugly, Shy, Antagonistic. Bonds: Poor, Job. Occupation: Layabout

Voice: Squeaky

Attributes [hide]

Gomory Elton, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)15 (+2) 10 (+0)13 (+1)
Skills Athletics +2, Performance +3
Senses Passive Perception 10
Languages Common, Draconic, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp. Coral (130 gp). Peridot (60 gp). Violet garnet (900 gp).


Social Check DCs


Anthony Blakely, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears very tight pants and wife beaters, though occasionally he sports a white coat. His tied-back hair is silver. His gray eyes peer out from beneath his small white hat.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born into a rich family. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He would like to get married and retire.

Flaws: Antagonistic. Bonds: Attractive, Mentor, Rich, Has a crush. Occupation: Tailor

Voice: Rolls R's

Attributes [hide]

Anthony Blakely, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)16 (+3) 12 (+1)15 (+2)
Skills Nature +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Elven, Ignan, Druidic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2800 sp. Violet garnet (200 gp). Rhodochrosite (8 gp).


Social Check DCs


Guy Dayton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a weathered and beat up set of banded mail beneath an oversized blue coat. His hair is chestnut and very short. His face is scarred and worn.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: Born in the south his family was never financially stable. He moved from fad to fad and when he turned 15 he discovered dancing. He has been saving his money to try and buy his brother's freedom.

Motivation: Doesn't want to be a Unemployed and was forced into it by his family; and regain custody of his son

Ideals: Artistic. Flaws: Ugly. Bonds: Family, Poor. Occupation: Unemployed

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Guy Dayton, Male Human Fighter 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 10 (+0)11 (+0) 13 (+1)15 (+2)
Skills Nature +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 200 gp. A roughly beaten golden orb (170 gp). Eyepatch with mock eye of sapphire and moonstone (800 gp). Gold dragon comb with red garnet eye (400 gp). 1 Minor magic item.


Social Check DCs

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