Solomon Blythe, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he tends to wear a large white jacket. He wears his golden hair down. He wears a mask on his face.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born in a small desert village. Over the years he perfected his riding and shooting skills. He's since become an addict/alcoholic.
Motivation: To unite with his sister; and his relatives are trying to arrange a marriage
Ideals: Optimist. Flaws: Shy, Addict. Bonds: Nature, Family. Occupation: Dyer
Voice: Soft and melodious
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 9 (-1) | 14 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Gnome, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Ernest Kimberly, Male Human [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His attire stands in sharp contrast to his axe, which is beautifully polished and possesses an ornate carving of a card on it. His hair is golden and curly. He wears round tiny glasses practically rammed into his face.
Personality: He will rave to anyone who will listen. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Born in a small village he learned the ways of the warrior from his mother. His first spouse was a Junk Dealer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He is untrained/undisciplined, which makes him dangerous.
Motivation: An old rival family wants him found; and he is a bit of a kleptomaniac
Ideals: Fighting. Flaws: Insane. Bonds: Poor, Criminal record, Family. Occupation: Unemployed
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 14 (+2) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 6 Acid flasks. 4 Thunderstones.
Everard Addington, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has white hair. His gray eyes are slightly larger than normal.
Personality: Everard hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was raised by priests from a young age. He has had some formal music training, and achieved minor success. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Wants to work out more often; and his religion dominates his actions
Ideals: Athletic, Artistic. Bonds: Adventurer, Religious, Mentor. Occupation: Laborer
Voice: Jamaican accent
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 11 (+0) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp. 1 Banded mail. 1 Half-Plate.
Kody Wakefield, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, grey, dusty cloak. He is bristling with hidden weapons, mostly warhammers and axes. He keeps his long golden hair kept up in a rat tail. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He does not trust anyone and sleeps with one eye open.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered poetry. He became a Tailor soon after.
Motivation: Wants to work out more often; and to be a farmer again
Ideals: Impeccable, Artistic, Athletic. Flaws: Insomniac. Bonds: Criminal record, Job. Occupation: Tailor
Voice: Nasally tone
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 14 (+2) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Gnome, Druidic
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
Possessions: 1100 sp.
Theodoric Watson, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears light armors faded through time and improper care. His long auburn hair reaches down to his waist. His eyes, though not visible through his cowl, are violet.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He also is a firm believer in the manly ideal.
History: He was raised in a white middle class family as the only child. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Theodoric and his spouse have recently divorced.
Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Impulsive, Mundane, Antagonistic. Occupation: Jeweler
Voice: Breathy voice
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3
Possessions: 1500 sp.
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