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NPC Generator

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Advanced [show]


Peter Mitchell, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and likes to wear darkened spectacles and heavy clothing, no matter the weather. He has done his best to style his black hair to look like a famous performer. He wears round tiny glasses practically rammed into his face.

Personality: Peter speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He receives visions of the future at random moments

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A freak accident while working with his Barkeep father left him crippled. He was granted divine powers by his dying brother.

Motivation: He wants nothing more than to rejoin the army; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Gifted. Flaws: Ugly, Disease. Bonds: Military. Occupation: Stableman

Voice: Smoker's lung

Attributes [hide]

Peter Mitchell, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)15 (+2) 13 (+1)15 (+2)
Skills Athletics +5, Insight +3
Senses Passive Perception 11
Languages Common, Abyssal, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: Hematite (8 gp). Chrysoprase (50 gp).


Social Check DCs


John Berkeley, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears rags and sports a simple walking cane. He is an epitome of beauty. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. He has a tattooed face.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Energy wise he seems alert and responsive.

History: Born to a pair of adventurers, John grew up listening to his father's many stories. John was born on a far western forest where he grew up under the tutelage of his father, an expert Courier. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Poor, Attractive, Adventurer, Immigrant. Occupation: Courier

Voice: Scandinavian accent

Attributes [hide]

John Berkeley, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 11 (+0)11 (+0) 10 (+0)15 (+2)
Skills Acrobatics +5, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. 1 Half-Plate.


Social Check DCs


Theobald Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He has a slight overbite and is overall scrawny. His blonde hair has been sun bleached extensively. His gray eyes dart from person to person.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He got into the Tanner business at a young age. Theobald abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He struck the Tanner job and began his own company from there.

Motivation: To pay off his debts; and wants to open a new tavern

Flaws: Shy. Bonds: Attractive, Adventurer, Job, Debt. Occupation: Tanner

Voice: Soft and mumbly

Attributes [hide]

Theobald Winterbourne, Male Human Fighter 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)14 (+2) 14 (+2)7 (-2)
Skills Intimidation +0, Performance +0
Senses Passive Perception 12
Languages Common, Halfling, Druidic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 300 gp. White opal (500 gp). Peridot (30 gp).


Social Check DCs


Guy Landon, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. His white hair is kept up in a ponytail inside a wide-brimmed hat. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He never wears the same outfit twice, unless he absolutely has to.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He became a Tanner soon after.

Motivation: He would like to get married and retire; and he'd like to take his coworkers down a peg

Ideals: Justice, Artistic, Gifted. Bonds: Job, Has a crush. Occupation: Tanner

Voice: Whispers

Attributes [hide]

Guy Landon, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 11 (+0)14 (+2) 10 (+0)13 (+1)
Skills Intimidation +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Gnoll, Celestial
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Percival Kendall, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears tight fitting clothing which further accentuates his frame. His silver hair is cut jaggedly and amateurishly. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: His father raised him in a mountain cabin. His mother was a soldier and died while he was still young. Percival was left his mother's suit of armor and trained in its use and care. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Nature, Military. Occupation: Sage

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Percival Kendall, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 10 (+0)10 (+0) 10 (+0)13 (+1)
Skills Arcana +2, Athletics +0
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3000 cp. 1 Healer’s kit. 1 Masterwork Artisan’s tools.


Social Check DCs

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