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Advanced [show]


Don Blakely, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears tight fighting clothing, which leaves very little to the imagination. He keeps his brown hair in a pixie cut. He wears a mask on his face.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. After a long history of fighting, Don and his spouse have recently divorced.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Religious, Rich. Occupation: Seamstress

Voice: Nasally tone

Attributes [hide]

Don Blakely, Male Human Fighter 5
Medium (5'3") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 18 (+4)11 (+0) 13 (+1)14 (+2)
Skills Athletics +3, Intimidation +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +5

Possessions: 40 pp. Sard (50 gp). Citrine (50 gp).


Social Check DCs


Justin Yeardley, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is wearing the road beaten gear of a warrior. He sports a flattop hair cut. His face is scarred and worn.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Adventurer. He then took over the family business and is one of the better Adventurer for hire.

Motivation: He is unsatisfied with his job.

Ideals: Fighting, Optimist. Flaws: Ugly. Bonds: Enemies, Religious, Job. Occupation: Adventurer

Voice: Eastern European accent

Attributes [hide]

Justin Yeardley, Male Human Fighter 4
Medium (5'3") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)11 (+0) 15 (+2)14 (+2)
Skills Arcana +2, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Gilbert Ansley, Male Human [Permalink]

Personal [hide]

Description: He has a large black mantle and cape that has been intricately interwoven into his brown robe. He wears his red hair up. His thin eyebrows rest above his beady violet eyes.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He receives visions of the future at random moments

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Server for the past few years.

Motivation: Expand his business.

Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Rich, Job. Occupation: Server

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gilbert Ansley, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)15 (+2) 11 (+0)13 (+1)
Skills Acrobatics +3, Performance +3
Senses Passive Perception 10
Languages Common, Gnoll, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 90 pp.


Social Check DCs


Everard Bentham, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is an epitome of beauty. He wears his brown hair up. His fair skin shows little sign of his aristocratic breeding.

Personality: This man loves singing and to teach people singing more than just about anything. Energy wise he seems alert and responsive.

History: Sold as a small child to a slaver, Everard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. After months of barely getting by, Everard managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He is a bit of a kleptomaniac.

Ideals: Artistic, Professionalism. Bonds: Rich, Attractive, Mentor, Criminal record. Occupation: Engraver

Voice: Mousy voice

Attributes [hide]

Everard Bentham, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 17 (+3)16 (+3) 8 (-1)9 (-1)
Skills Insight +1, Nature +5
Senses Passive Perception 9
Languages Common, Draconic, Goblin, Terran
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4

Possessions: 1600 sp.


Social Check DCs


William Ashton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'10". He wears rags and sports a simple walking cane, and his gloved hand is found clutching a mace. His white hair is lengthy and is close to two feet long. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He likes to make people angry or surprised. His job bores him to no end. He has decided to make it more interesting.

History: He was raised by priests from a young age. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. William grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did William. He now travels the world, in search of power and loot.

Motivation: His religion dominates his actions; and a need for knowledge about a nearby landmark

Flaws: Antagonistic. Bonds: Poor, Adventurer, Criminal record, Religious, Mentor. Occupation: Marshal

Voice: Jittery and nervous

Attributes [hide]

William Ashton, Male Human Fighter 4
Medium (5'10") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)6 (-2) 10 (+0)12 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. Red-brown spinel (80 gp). Golden yellow topaz (300 gp). Black pearl (300 gp).


Social Check DCs

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