Nicholas Atterton, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a tight fitting brown shirt and pants. He wears his white hair up in a very large beehive style do. His brown unseeing eyes seem to look past you.
Personality: He has always had a great fascination with Human culture. He enjoys reading and quiet.
History: His father raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: A strong sense of loyalty to Human people.
Ideals: Logical. Flaws: Disease, Racist. Bonds: Nature. Occupation: Armorer
Voice: Can't modulate volume
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp.
Gerard Mitchell, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he dresses in collared shirts and wears a proper scarf over his head. His hair is brown, silky, and of moderate length. His blue eyes peer out from beneath his top white hat.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. As long as the job gets done he does not care how it got done.
History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Professionalism, Logical. Flaws: Mundane, Insane. Bonds: Attractive. Occupation: Stylist
Voice: Gruff and masculine
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 18 (+4) | 11 (+0) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal, Auran
Attacks Melee +0 / 1d8-2, Ranged +6 / 1d8+4, Grapple +4
Possessions: Fire opal (500 gp). Amber (40 gp). 4 Tanglefoot bags. 3 Antitoxin. 3 Holy water.
Hunter Clinton, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears brown leather gloves, a brown jacket, and tight pants. His black hair is unkempt and raggedy. His eyes, though not visible through his cowl, are hazel.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is obsessed with finding treasure.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Hunter was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Hunter's mother didn't care for him much, and the feeling was mutual. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He has passion for adventuring and risk.
Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer. Occupation: Herbalist
Voice: Excited and jittery
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 10 (+0) | 9 (-1) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 500 sp.
William Ainsworth, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears long strands of amber and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has done his best to style his black hair to look like a famous performer. His brown eyes have a joyful gleam in them most of the time.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is harsh and unforgiving.
History: He comes from a rich southern family. He dropped out of school before completing his studies. He now travels the world, in search of power and loot.
Motivation: He has passion for adventuring and risk; and money/treasure
Ideals: Logical. Flaws: Antagonistic. Bonds: Rich, Adventurer. Occupation: Shepherd
Voice: Scandinavian accent
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 14 (+2) | 10 (+0) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Bernard Bradford, Male Human [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He wears his golden hair up in a very large beehive style do. He wears large thick round spectacles.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: He was born on a small isolated farm. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has since lost track of the people in his past.
Motivation: He wants nothing more than to rejoin the army; and find a way to reverse the transformation of his sister
Bonds: Poor, Attractive, Immigrant, Nature, Family, Military. Occupation: Masseuse
Voice: Whispers
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 8 (-1) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 17000 cp.
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