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NPC Generator

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Advanced [show]


Shane Berkeley, Male Human [Permalink]

Personal [hide]

Description: He wears a white shirt with thin pastel vertical stripes and black pants. He carries a battered falchion and tarnished sickle as well. He has a long black beard with little hanging trinkets. His eyes are brown and catlike.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He never wears the same outfit twice, unless he absolutely has to.

History: Born in the east to a Cartwright, Shane learned a great deal about his mother's area of expertise. There was a wharf not far from home where he often wandered off to fish. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern.

Ideals: Fighting, Artistic. Flaws: Antagonistic. Bonds: Job, Nature. Occupation: Cartwright

Voice: Scratchy, weak

Attributes [hide]

Shane Berkeley, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)7 (-2) 6 (-2)13 (+1)
Skills History +0, Perception +0
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3200 sp. 1 Masterwork Light steel shield. 1 Masterwork studded leather. 1 Chain shirt.


Social Check DCs


William Westbrook, Male Human [Permalink]

Personal [hide]

Description: An older man who wears an entirely tan suit with blue socks and a vest with buckled shoes, he is not a threatening figure. He sports a flattop hair cut. His amber eyes lackadaisically let the world flow into them.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered singing. He moves from town to town, unable to find a place to settle.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Optimist, Artistic. Bonds: Attractive, Immigrant, Rich. Occupation: Carter

Voice: Sore throat, cough

Attributes [hide]

William Westbrook, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 13 (+1)12 (+1) 15 (+2)12 (+1)
Skills Medicine +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 12000 cp. 1 Half-Plate. 1 Banded mail. 1 Banded mail.


Social Check DCs


Kyle Garrick, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears suspenders and black workpants. His shirt is violet, and he wears a heavy black leather apron most of the time. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His brown eyes dart from person to person.

Personality: Prone to second guessing himself, he comes off as nervous. He invites people to come help in his community garden.

History: He was born in the north, but his parents moved at a very young age to the east. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He left for the north, certain he would find work there.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Philantrophist. Flaws: Shy. Bonds: Immigrant, Religious. Occupation: Barrister

Voice: Dark and ominous

Attributes [hide]

Kyle Garrick, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)12 (+1) 17 (+3)11 (+0)
Skills Persuasion +2, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1100 sp.


Social Check DCs


Gunter Winchester, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He sports grey clothing, slightly heavier than average wear. His chestnut hair is styled in orderly dreadlocks. His face is scarred and worn.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He pushes his goals aggressively. He is also a coward if confronted.

History: He comes from a rich northern family. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is wracked by social anxiety.

Flaws: Ugly, Antagonistic, Fearful, Racist. Bonds: Rich. Occupation: Bellfounder

Voice: Speaks through clenched teeth

Attributes [hide]

Gunter Winchester, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 8 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 6 (-2)11 (+0) 8 (-1)14 (+2)
Skills Arcana +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp. Azurite (13 gp).


Social Check DCs


Anselm Chester, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing brown shirts, loose pants, and blazers most of the time. He is portly but not overly obese. His white hair, when down, is lengthy. His hazel unseeing eyes seem to look past you.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Born to a pair of adventurers, Anselm grew up listening to his mother's many stories. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Flaws: Disease. Bonds: Attractive, Adventurer, Guardian, Job. Occupation: Ploughman

Voice: Boston accent

Attributes [hide]

Anselm Chester, Male Human Fighter 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 11 (+0)16 (+3) 14 (+2)17 (+3)
Skills Insight +5, Religion +6
Senses Passive Perception 12
Languages Common, Abyssal, Halfling, Terran
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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