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NPC Generator

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Advanced [show]


Chad Eastoft, Male Human [Permalink]

Personal [hide]

Description: A 6'4" southern man, he wears a blue vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his blue boots flare out at the collars. His auburn hair is lengthy and is close to two feet long. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He got into the Sellsword business at a young age. From his teen years he was always beautiful and desirable, so people have always doted on him. He's since become an addict/alcoholic.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Flaws: Addict, Terse, Impulsive. Bonds: Job, Attractive. Occupation: Sellsword

Voice: Switch between two voices

Attributes [hide]

Chad Eastoft, Male Human Fighter 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)10 (+0) 11 (+0)15 (+2)
Skills Acrobatics +5, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 41000 sp. 1 Minor magic item.


Social Check DCs


Charles Kirby, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with feathered hat. He is physically well-built. His head has been shaved. He wears a mask on his face.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy.

Flaws: Ugly, Depressed, Impulsive, Disease. Bonds: Rich. Occupation: Bricklayer

Voice: Pronounces O like U

Attributes [hide]

Charles Kirby, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)14 (+2) 13 (+1)10 (+0)
Skills Athletics +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Dwarven, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Adelard Kelsey, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He carries with him a set of spears on his belt, each one with a emerald on the hilt. His red hair is smooth and relatively long. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: The child of northern immigrants he idolized his mother. He has chosen to use the inheritance that was left to him frivolously. He's also a talented Junk Dealer, but doesn't like to broadcast it.

Motivation: Further expansion of business; and money/treasure

Ideals: Fighting. Flaws: Addict. Bonds: Job, Rich, Immigrant. Occupation: Carter

Voice: Ums and uhs a lot

Attributes [hide]

Adelard Kelsey, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)10 (+0) 16 (+3)14 (+2)
Skills Nature +2, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Wymar Beitz, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He has a slight overbite and is overall scrawny. He has done his best to style his red hair to look like a famous performer. He has brown eyes.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is afraid of women and trembles around them

History: Wymar was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Flaws: Ugly, Shy. Bonds: Poor, Adventurer. Occupation: Shipwright

Voice: Booming voice

Attributes [hide]

Wymar Beitz, Male Human Fighter 4
Medium (6'5") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 53 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 18 (+4)9 (-1) 10 (+0)13 (+1)
Skills Acrobatics +4, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Bertram Hornsby, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a tan costume with the symbols of his god on his torso. His chestnut hair is styled in orderly dreadlocks. He has a tattooed face.

Personality: He likes to make people angry or surprised. He is a great chef.

History: From birth he was tutored by a cruel and relentless mentor. As a young adult he joined a group advocating for an improvement in Human conditions. He was granted necromantic powers by his dying sister.

Motivation: To be a Layabout again; and he's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic, Racist. Bonds: Mentor, Job. Occupation: Merchant

Voice: Speaks through clenched teeth

Attributes [hide]

Bertram Hornsby, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)10 (+0) 16 (+3)17 (+3)
Skills Investigation +2, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 11000 cp. Lapis lazuli (9 gp). Onyx (60 gp).


Social Check DCs

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