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NPC Generator

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Advanced [show]


Guy Blyth, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he typically wears a sleeveless long coat of deep brown leather and dull yellow iron scale mail. His hair is chestnut and very short. His otherwise smooth face is marked with small tiny scars.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born to a pair of adventurers, Guy grew up listening to his mother's many stories. He made a point of taking high paying jobs and getting most of it up front. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by unlife.

Motivation: To reunite with his old friends; and he feels threatened by others

Ideals: Persistence. Flaws: Forgetful, Disease, Fearful. Bonds: Adventurer. Occupation: Courier

Voice: Gruff and masculine

Attributes [hide]

Guy Blyth, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 8 (-1)9 (-1) 11 (+0)14 (+2)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Patrick Ridley, Male Human [Permalink]

Personal [hide]

Description: 5'3" and lanky with angular features, he is an attractive figure. He is wearing a long, grey cloak. He wears a colorful flower in his white hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born on a small isolated farm. He was taken from his home at a very young age. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is compelled to act according to his religious beliefs; and he desires power and/or immortality

Flaws: Depressed. Bonds: Attractive, Adventurer, Nature, Slave, Religious. Occupation: Spy

Voice: Hard of hearing, loud

Attributes [hide]

Patrick Ridley, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)8 (-1) 13 (+1)14 (+2)
Skills Arcana +1, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Gerard Sheldon, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears professional attire. He wears his blonde hair up. He tend to wears goggles to shield his eyes.

Personality: He acts crazy and hedonistic. As long as the job gets done he does not care how it got done.

History: Born in the east his family was never financially stable. He went to a religious school and was inspired by the priests there in charitable deeds. By chance he met his brother recently and the two have been together since.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Professionalism. Flaws: Hedonist. Bonds: Attractive, Poor, Religious. Occupation: Sellsword

Voice: Complex vocabulary, royal

Attributes [hide]

Gerard Sheldon, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)11 (+0) 11 (+0)13 (+1)
Skills Acrobatics +4, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp.


Social Check DCs


Bernard Atherton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man prefers to wear fine silks, though has several suits of combat armor for his hunting needs and is in decent physical shape. His hair is blonde and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. At some point he was captured by illithids and was tortured. After several years of this he finally managed to escape. He has been helping groups of widows and orphans who have fled abusive spouses or lost their families to illithids.

Motivation: To get a good night's sleep; and he wants revenge against illithids

Flaws: Insomniac. Bonds: Rich, Attractive, Slave, Enemies. Occupation: Bounty Hunter

Voice: Hard of hearing, loud

Attributes [hide]

Bernard Atherton, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)16 (+3) 12 (+1)14 (+2)
Skills Investigation +5, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Aquan, Druidic, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Fire opal (500 gp). Jasper (70 gp).


Social Check DCs


Simon Anderton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he usually wears his green robe and has his hammer always slung over his shoulder. He keeps his blonde hair in a pixie cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He is very quiet and rarely speaks above a whisper. He is lazy, self-centered, vain, and jealous.

History: He was raised in a desert tribe. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.

Motivation: He has decided he is irredeemable; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Ugly, Shy, Selfish. Bonds: Nature, Criminal record. Occupation: Mortician

Voice: Posh accent

Attributes [hide]

Simon Anderton, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)11 (+0) 13 (+1)13 (+1)
Skills Animal Handling +3, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2200 sp. Jade (100 gp).


Social Check DCs

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