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NPC Generator

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Advanced [show]


Patrick Ridley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He dresses in collared shirts and wears a proper scarf over his head. He keeps his blonde hair in a pixie cut. His eyes are likewise violet.

Personality: He is happy with his job as a Stableman. He turns his eye from what people do, preferring to live and let live. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: A powerful slaver made him what he is. He was taken from his home at a very young age. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To share knowledge with the world; and doesn't want to be a stableman and was forced into it by his family

Ideals: Logical. Bonds: Job, Slave, Mentor, Family. Occupation: Stableman

Voice: Deep voice with rolling R's

Attributes [hide]

Patrick Ridley, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)10 (+0) 11 (+0)11 (+0)
Skills Intimidation +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Red-brown spinel (150 gp). Deep green spinel (150 gp).


Social Check DCs


William Digby, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, blue, dusty cloak. His attire stands in sharp contrast to his rapier, which is beautifully polished and possesses an ornate carving of a card on it. His brown hair is cut jaggedly and amateurishly. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is extraordinarily eccentric. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born at the edge of vast forest. William liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He uses money and sex appeal to get what he needs; and he is greedy

Flaws: Insane. Bonds: Rich, Nature, Attractive. Occupation: Glassblower

Voice: Boston accent

Attributes [hide]

William Digby, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)11 (+0) 14 (+2)7 (-2)
Skills Acrobatics +5, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +2

Possessions: 1000 sp.


Social Check DCs


Dustin Wordsworth, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a lot of dark rich colors, with gold accents. He is an epitome of beauty. His black hair is greying along the sides and has receded to reveal a widow's peak. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He feeds upon the attention of others.

History: Sold as a small child to a necromancer, Dustin was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Dustin was born on a far eastern island where he grew up under the tutelage of his mother, an expert Laborer. He left for the east, certain he would find work there.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Flaws: Greedy, Depressed. Bonds: Attractive, Mentor, Immigrant. Occupation: Laborer

Voice: Whispers

Attributes [hide]

Dustin Wordsworth, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)16 (+3) 16 (+3)16 (+3)
Skills Acrobatics +4, Perception +5
Senses Passive Perception 15
Languages Common, Halfling, Druidic, Aquan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +5

Possessions: Just what you see.


Social Check DCs


Manfred Rayden, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep black leather and dull green iron scale mail, and he perpetually has his club ready. His hair is golden and very short. His eyes, though not visible through his cowl, are blue.

Personality: He dislikes all the random violence that takes place in the east. He is able to make almost anything out of random pieces of junk.

History: Manfred was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Manfred fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He desires power and/or immortality.

Ideals: Fighting, Pacifist, Gifted. Bonds: Poor, Attractive. Occupation: Shepherd

Voice: Complex vocabulary, royal

Attributes [hide]

Manfred Rayden, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 13 (+1)13 (+1) 10 (+0)7 (-2)
Skills Investigation +3, Stealth +1
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Gerard Enfield, Male Human [Permalink]

Personal [hide]

Description: This man is renowned for his bright blue suits and hats, and sports empty pouches on his belt. He sports a long black beard, and similarly colored long hair. His eyes are likewise hazel.

Personality: Prone to second guessing himself, he comes off as nervous. He is a font of random trivia from the lore and stories he has discovered

History: Gerard was raised in a hard working conservative environment. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has achieved small success as a Brewer.

Motivation: An old rival family wants him found; and to be a bricklayer again

Ideals: Logical. Flaws: Shy. Bonds: Job, Rich, Family. Occupation: Brewer

Voice: Creaky witch voice

Attributes [hide]

Gerard Enfield, Male Human Fighter 4
Medium (6'0") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 9 (-1)13 (+1) 18 (+4)16 (+3)
Skills Insight +6, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: Tiger eye turquoise (7 gp). Freshwater pearl (7 gp). Brown-green garnet (60 gp). 1 Minor magic item.


Social Check DCs

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