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NPC Generator

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Advanced [show]


Hugh Cromwell, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears rags and sports a simple walking cane. His long brown hair reaches down to his waist. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Sold as a small child to a necromancer, Hugh was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Due to his spouse's obsession with being a Spy they were divorced and he won custody of their daughter. He worked as a Jeweler, and he later adopted a second daughter.

Motivation: A deep hatred of orcs; and wants to raise his children well

Ideals: Gifted, Justice. Bonds: Poor, Mentor, Family, Enemies. Occupation: Jeweler

Voice: Smoker's lung

Attributes [hide]

Hugh Cromwell, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)18 (+4) 8 (-1)17 (+3)
Skills Animal Handling +1, Insight +1
Senses Passive Perception 9
Languages Common, Terran, Auran, Draconic, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3200 sp. Chrysoberyl (150 gp). Rhodochrosite (16 gp).


Social Check DCs


Clerebold Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft white waves gently in the breeze. His red hair is slicked back into a classic pompadour. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He comes from a rich western family. His father had invested heavily in several trade routes and wanted him to inherit them. He left for the west, certain he would find work there.

Motivation: Money/treasure.

Ideals: Joker. Flaws: Addict. Bonds: Rich, Immigrant. Occupation: Bricklayer

Voice: Can't modulate volume

Attributes [hide]

Clerebold Eastaughffe, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)14 (+2) 11 (+0)8 (-1)
Skills Nature +4, Religion +4
Senses Passive Perception 10
Languages Common, Undercommon, Infernal
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 700 sp. 1 Banded mail. 1 Half-Plate.


Social Check DCs


Gerard Allerton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He is generally shirtless and showing off his tattooed chest. His brown hair is kept up in a ponytail inside a deerstalker hat. His fierce hazel eyes like to dwell on things.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born in the east, but his parents moved at a very young age to the north. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He moves from town to town, unable to find a place to settle.

Motivation: He feels threatened by others; and he has decided he is irredeemable

Flaws: Mundane, Fearful. Bonds: Immigrant, Criminal record. Occupation: Sage

Voice: Low and grunting

Attributes [hide]

Gerard Allerton, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)7 (-2) 14 (+2)14 (+2)
Skills Arcana +0, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. Violet garnet (900 gp). Hematite (12 gp).


Social Check DCs


Drogo Mitchell, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears rags and sports a simple walking cane. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He has a massive crush on the younger sibling of the Sellsword who has hired him part-time. He has a habit of throwing himself into exceedingly dangerous situations.

History: Drogo lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Miller, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Find a way to reverse the transformation of his brother.

Flaws: Impulsive. Bonds: Poor, Attractive, Has a crush, Family. Occupation: Sellsword

Voice: Speaks fast with a slight lisp

Attributes [hide]

Drogo Mitchell, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 12 (+1)8 (-1) 16 (+3)11 (+0)
Skills Acrobatics +0, Performance +2
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple +2

Possessions: Blue quartz (6 gp). White pearl (120 gp).


Social Check DCs


Charles Carlton, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'4" and wears a grey vest and prefers blue and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His left hand appears badly burned and disfigured. His long black hair reaches down to his waist. His hazel eyes lackadaisically let the world flow into them.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. The war was a terrible time for him, and Charles does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A gypsy cursed him at a young age, leading to his ugly appearance. Due to his spouse's obsession with being a Body Guard they were divorced and he won custody of their daughter. He worked as a Bounty Hunter, and he later adopted a second daughter.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Optimist. Flaws: Ugly, Depressed. Bonds: Military. Occupation: Bounty Hunter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Charles Carlton, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 10 (+0)16 (+3) 16 (+3)17 (+3)
Skills Animal Handling +5, Intimidation +5
Senses Passive Perception 13
Languages Common, Gnome, Ignan, Auran
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs

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