Randal Rayden, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is an epitome of beauty. He keeps his long brown hair kept up in a rat tail. He tend to wears goggles to shield his eyes.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Born to a pair of adventurers, Randal grew up listening to his father's many stories. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He is terrified, and will act out of fear; and he has comitted a past crime that haunts him to this day
Ideals: Joker. Flaws: Fearful. Bonds: Rich, Attractive, Adventurer, Criminal record. Occupation: Armorer
Voice: Breathy voice
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. 3 Tanglefoot bags. 4 Holy water. 2 Thunderstones.
Bernard Stanton, Male Human [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with Stetson hat, and he perpetually has his greatsword ready. His golden hair is cut jaggedly and amateurishly. This brown eyed southerner is not easily forgotten.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born to loving parents in a slum to the south. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. By chance he met his brother recently and the two have been together since.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Joker. Bonds: Has a crush, Poor, Family. Occupation: Assassin
Voice: Excited and jittery
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 8 (-1) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. Peridot (30 gp). Red spinel (130 gp). Chrysoprase (30 gp).
Don Lindsay, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he dresses like a well dressed Hunter does. His long white hair reaches down to his waist. He has gleaming, smiling violet eyes.
Personality: He snorts whenever he laughs or is feeling confident. He is able to fit into much smaller and tighter spaces than normal.
History: Born in a small village he learned the ways of the warrior from his mother. Cursed with unlife at a very young age, Don has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To be a Tanner again.
Ideals: Gifted, Fighting. Flaws: Disease. Bonds: Job. Occupation: Hunter
Voice: Russian accent
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 13 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Trey Kimberly, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His red hair is cut short. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. As long as the job gets done he does not care how it got done.
History: Trey was raised in a hard working conservative environment. He has chosen to use the inheritance that was left to him frivolously. He struck the Cook job and began his own company from there.
Motivation: He is unsatisfied with his job.
Ideals: Professionalism. Bonds: Rich, Attractive, Job. Occupation: Cook
Voice: Stutters
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 48 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 12 (+1) | 16 (+3) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee -1 / 1d10-3, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp. 1 Minor magic item.
Simon Riley, Male Human [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has done his best to style his black hair to look like a famous performer. His eyes are amber and catlike.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born to loving parents in a slum to the east. Through the years after Simon was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Simon's mother didn't care for him much, and the feeling was mutual. During his travels, Simon and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Simon discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Simon fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He's in love; and to reunite with his old friends
Flaws: Antagonistic, Disease. Bonds: Adventurer, Poor, Has a crush. Occupation: Locksmith
Voice: Switch between two voices
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 15 (+2) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Auran, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 3000 sp. 2 Thunderstones. 2 Antitoxin.
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