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NPC Generator

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Advanced [show]


Norman Springfield, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely tan suit with black socks and a vest with buckled shoes. His attire stands in sharp contrast to his longbow, which is beautifully polished and possesses an ornate carving of a skull on it. His chestnut hair is unkempt and raggedy. His face is covered beneath a completely black helmet.

Personality: He is fixated on the number 54. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is obsessed with a lost civilization.

History: Born to a pair of adventurers, Norman grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has dedicated himself to building a better kind of golem.

Motivation: To reunite with his old friends; and he desires power and/or immortality

Flaws: Ugly, Insane. Bonds: Poor, Adventurer. Occupation: Sage

Voice: Hissing voice

Attributes [hide]

Norman Springfield, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 16 (+3)13 (+1) 9 (-1)11 (+0)
Skills Acrobatics +0, Intimidation +2
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 400 sp.


Social Check DCs


Anthony Ridley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft blue waves gently in the breeze. His white hair is still thick. He wears a mask on his face.

Personality: Prone to second guessing himself, he comes off as nervous. The war was a terrible time for him, and Anthony does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. After coming to the age of reason, Anthony took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted druidic powers by his dying sister.

Motivation: He feels kind of lost in life.

Ideals: Gifted. Flaws: Shy, Depressed. Bonds: Rich, Military. Occupation: Spy

Voice: Scottish accent

Attributes [hide]

Anthony Ridley, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 4 (-3)13 (+1) 10 (+0)13 (+1)
Skills Performance +3, Survival +2
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 12000 cp. 1 Half-Plate. 1 Banded mail.


Social Check DCs


Bertram Chester, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a brown Stetson hat and brown clothes. He sports a flattop hair cut. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Bertram speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Bertram was born on a far western forest where he grew up under the tutelage of his mother, an expert Crown-heir. He left for the west, certain he would find work there.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Joker, Artistic. Bonds: Attractive, Poor, Immigrant. Occupation: Crown-heir

Voice: Speaks through clenched teeth

Attributes [hide]

Bertram Chester, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)14 (+2) 9 (-1)16 (+3)
Skills Deception +5, Nature +4
Senses Passive Perception 9
Languages Common, Elven, Infernal
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2400 sp.


Social Check DCs


Gomory Reid, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears tight fighting clothing, which leaves very little to the imagination. His chestnut hair is kept up in a ponytail inside a Stetson hat. He wears an eyepatch.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born on a small isolated farm. His childhood dream was to be a Architect, but he was a colossal failure. He now owns his own business.

Motivation: Further expansion of business.

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Job, Nature. Occupation: Mason

Voice: Speaks with a cold

Attributes [hide]

Gomory Reid, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)14 (+2) 16 (+3)6 (-2)
Skills Intimidation +0, Investigation +4
Senses Passive Perception 13
Languages Common, Dwarven, Elven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 700 sp.


Social Check DCs


Roger Acton, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light black in addition to tight pants. He is portly but not overly obese. His head has been shaved. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: The child of eastern immigrants he idolized his mother. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He left for the east, certain he would find work there.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Philantrophist, Justice. Flaws: Ugly, Insane, PTSD. Bonds: Immigrant. Occupation: Weaver

Voice: Voice breaks

Attributes [hide]

Roger Acton, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)13 (+1) 8 (-1)7 (-2)
Skills History +3, Nature +3
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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