Bernard Emsworth, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is dressed in a clean blue cloak covering his clean studded leather. His chestnut hair is cut short. His ears are large.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: When he was but 5 years old his parents immigrated from the west. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To reunite with his old friends; and he has passion for adventuring and risk
Flaws: Ugly, Antagonistic. Bonds: Enemies, Immigrant, Adventurer. Occupation: Crown-heir
Voice: Soft and mumbly
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 14
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 11 (+0) | 13 (+1) | 12 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
Possessions: 4000 sp. 1 Minor magic item.
Bernard Coombs, Male Human [Permalink]
Personal [hide]
Description: He wears white trousers with blue and yellow striped suspenders. He wears various colorful collared shirts. He is physically well-built. His hair is chestnut and curly. His eyes are likewise green.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has a minor phobia of water and hates getting wet.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Bernard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was granted psionic powers by his dying sister.
Motivation: To get a good night's sleep; and to reunite with his old friends
Ideals: Joker, Gifted. Flaws: Fearful, Insomniac. Bonds: Adventurer. Occupation: Server
Voice: Loud with bravado
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 10 (+0) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 5000 cp.
Robert Tyndall, Male Human [Permalink]
Personal [hide]
Description: This man wears rags and sports a simple walking cane, and sports empty pouches on his belt. He has a small bristly mustache and wavy white hair. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born in the south, but his parents moved at a very young age to the north. He was taken as a slave by a traveling circus and forced to perform He's since become an addict/alcoholic.
Motivation: To prove his worth to the world.
Ideals: Passionate. Flaws: Addict, Impulsive. Bonds: Poor, Immigrant, Slave. Occupation: Carter
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 16 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Sylvan, Druidic, Goblin
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +4
Possessions: 600 gp.
Rolf Kirby, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a lot of dark rich colors, with gold accents. His chestnut hair is drawn into a tight pony tail with a clover scrunchie. His amber eyes have a joyful gleam in them most of the time.
Personality: He acts crazy and hedonistic. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Born to a Blacksmith, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Animal Trainer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rolf fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Sabotage a competitor; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Hedonist. Bonds: Attractive, Poor, Job. Occupation: Animal Trainer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 9 (-1) | 9 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4
Possessions: 500 gp. 1 Minor magic item.
Everard Hadley, Male Human [Permalink]
Personal [hide]
Description: A 5'5" southern man, he wears just a yellow suit. His brown hair is greasy and uncared for. He wears an eyepatch.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Born to a poor family in the city he treasured whatever gifts he got. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Locksmith job and began his own company from there.
Motivation: Wants to open a new tavern; and to be a sage again
Flaws: Ugly, Shy, Impulsive. Bonds: Poor, Job. Occupation: Locksmith
Voice: Indian accent
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp. 1 Minor magic item.
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