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NPC Generator

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Advanced [show]


Balimaar Myerscough, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he has a large grey mantle and cape that has been intricately interwoven into his green robe. He wears his hair in dreadlocks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born in a small village he learned the ways of the warrior from his mother. He moved out west to avoid the crime he committed. He has been saving his money to try and buy his brother's freedom.

Motivation: To be a Spice Merchant again; and he has decided he is irredeemable

Ideals: Gifted, Fighting. Bonds: Criminal record, Family, Job. Occupation: Tanner

Voice: Thin and wheezing

Attributes [hide]

Balimaar Myerscough, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)6 (-2) 14 (+2)16 (+3)
Skills Investigation +0, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Alexandre Jacobs, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is cut close to his head. His fierce amber eyes like to dwell on things.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He does not trust anyone and sleeps with one eye open.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He now owns his own business.

Motivation: Retire the richest man in the south; and his religion dominates his actions

Ideals: Gifted, Entrepeneur. Flaws: Insomniac. Bonds: Job, Religious. Occupation: Tanner

Voice: Spits words with contempt

Attributes [hide]

Alexandre Jacobs, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)6 (-2) 10 (+0)14 (+2)
Skills Acrobatics +2, Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4

Possessions: 1800 sp. 1 Bullseye lantern.


Social Check DCs


Gerard Morton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is golden, silky, and of moderate length. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. From his teen years he was always beautiful and desirable, so people have always doted on him. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content.

Flaws: Mundane, Forgetful, Antagonistic. Bonds: Rich, Attractive. Occupation: Cook

Voice: Smoker's lung

Attributes [hide]

Gerard Morton, Male Human Fighter 4
Medium (5'4") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)15 (+2) 12 (+1)13 (+1)
Skills Investigation +4, Religion +4
Senses Passive Perception 11
Languages Common, Celestial, Auran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 1 Good lock. 1 Good lock. 1 Hourglass. 1 Masterwork Musical instrument.


Social Check DCs


Theodoric Westbrook, Male Human [Permalink]

Personal [hide]

Description: A 5'5" northern man, he wears a weathered and beat up set of banded mail beneath an oversized grey coat. He has wavy brown hair. His amber eyes lackadaisically let the world flow into them.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was always a brilliant, if unscrupulous mind. He dropped out of school to support his sick mother, and resented it. He has since lost track of the people in his past.

Motivation: Wants to open a new tavern; and wants to raise his children well

Ideals: Logical. Flaws: Insane. Bonds: Family, Job. Occupation: Priest

Voice: Stutters

Attributes [hide]

Theodoric Westbrook, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 39 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 17 (+3)18 (+4) 9 (-1)12 (+1)
Skills Arcana +6, Athletics +2
Senses Passive Perception 9
Languages Common, Infernal, Giant, Abyssal, Celestial
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. 1 Masterwork studded leather. 1 Masterwork Light steel shield.


Social Check DCs


Alexandre Weld, Male Human [Permalink]

Personal [hide]

Description: He wears baggy blue pantaloons and a brown scarf. He has no hair. He is baby faced.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Alexandre was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Optimist. Flaws: Ugly, Secretive. Bonds: Poor, Adventurer. Occupation: Sage

Voice: Complex vocabulary, royal

Attributes [hide]

Alexandre Weld, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 14 (+2)13 (+1) 17 (+3)14 (+2)
Skills Perception +5
Senses Passive Perception 15
Languages Common, Druidic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Magnifying glass. 1 Magnifying glass.


Social Check DCs

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