Adam Hastings, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He likes to wear ponchos typically of a light green in addition to tight pants. His blonde hair, when down, is lengthy. His otherwise smooth face is marked with small tiny scars.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He was born to a criminal king-pin and mafia family Like his mother and his sister before him, after school he went straight into learning to become a Stylist. Recently he has begun working with bootleggers and crooks.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and to unite with his sister
Flaws: Disease. Bonds: Attractive, Criminal record, Job, Family. Occupation: Stylist
Voice: Rolls R's
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 16 (+3) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Aquan, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1 Masterwork Common Melee.
Rolf Hayley, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a lot of dark rich colors, with gold accents. He keeps his red hair in a pixie cut. His gray eyes lackadaisically let the world flow into them.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a ruthless business man, a trait he acquired from his mother.
History: Rolf was born the youngest of three triplets. After coming to the age of reason, Rolf took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Find a way to reverse the transformation of his brother.
Ideals: Joker, Entrepeneur, Gifted. Bonds: Attractive, Family. Occupation: Weaver
Voice: Jittery and nervous
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Sylvan, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. Eye agate (12 gp). Malachite (12 gp). Tiger eye turquoise (12 gp). 2 Smokesticks.
Gilbert Gracey, Male Human [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. He is portly but not overly obese. His hair is always cut to a buzz. His thin eyebrows rest above his beady blue eyes.
Personality: He dislikes all the random violence that takes place in the west. He is afraid of women and trembles around them
History: Born in the west his family was never financially stable. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels kind of lost in life.
Ideals: Pacifist. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Server
Voice: Soft and mumbly
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 17 (+3) | 15 (+2) | 8 (-1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Undercommon, Celestial
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Bertram Gresham, Male Human [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of his god around his neck, and a scimitar on his belt. He has dyed his greying red hair a little too much giving a sharp red color. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was raised in a desert tribe. A few years later when the south was not economically sound they moved to his current location. He left for the east, certain he would find work there.
Motivation: To end his boredom; and to find somewhere to settle down
Ideals: Fighting, Gifted. Flaws: Mundane. Bonds: Nature, Immigrant. Occupation: Masseuse
Voice: Can't modulate volume
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 80 pp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Miles Langley, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 6'2" and is dressed in earthy colors with a blue and green handkerchief worn on his left side. He has a long black beard with little hanging trinkets. His ears are large.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He also hits on women, regardless of circumstances.
History: He was born on a small isolated farm. Cursed with lycanthropy at a very young age, Miles has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He seems to be bored by most things; and he's attracted to the pc
Flaws: Ugly, Disease, Mundane. Bonds: Criminal record, Has a crush, Nature. Occupation: Knight
Voice: Shortens vowels
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4
Possessions: 11000 cp. 1 Masterwork Thieves’ tools. 1 Silk rope.
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Their contribution stands as a beacon of hope for all adventurers!
