Robert Marley, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears a tan shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He is tall, broad shouldered and powerfully built. His chestnut hair is still thick. His skin is flawless and his green eyes scan people very quickly.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He always tries to repair and not replace. It was this mentality that drove him into the Navigator business.
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. In his 17th year, his parents were killed by a gnolls raid, leaving Robert alone in the world. After a stint in an orphanage, he was adopted. He was granted necromantic powers by his dying sister.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and he wants revenge against gnolls
Ideals: Gifted, Persistence. Bonds: Attractive, Religious, Enemies. Occupation: Navigator
Voice: Spits and sputters
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 7000 cp.
Cory Cotton, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a grey costume with the symbols of the sun god on his torso, and is pretty ugly. He keeps his chestnut hair in a pixie cut. His hazel eyes dart from person to person.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Cory lived on a farm with his mother, near the main road leading to a nearby town. He helped his mother out around the business and became quite the natural. He became a Brewer soon after.
Motivation: His spouse's relatives view him with great suspicion.
Flaws: Ugly, Emotional, Impulsive. Bonds: Family, Job. Occupation: Brewer
Voice: Excited and jittery
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Aquan, Terran
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 600 gp. 1 Minor magic item.
Gunter Stafford, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 6'4" and wears a faded coat and loose pants complete with small hat. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His violet eyes peer out from beneath his small grey hat.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Gunter was raised in a hard working conservative environment. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Nothing but the best is good enough for him; and further expansion of business
Ideals: Gifted, Impeccable. Bonds: Job, Adventurer, In love. Occupation: Stylist
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 800 gp. Carnelian (20 gp). Silver pearl (150 gp). Hematite (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
William Sharps, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a fancy brown suit. He has done his best to style his brown hair to look like a famous performer. His brown unseeing eyes seem to look past you.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Beggar arts, while his father instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is greedy; and retire the richest man in the south
Ideals: Philantrophist, Entrepeneur. Flaws: Disease, Antagonistic. Bonds: Attractive, Rich. Occupation: Beggar
Voice: Low and grunting
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 8 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 6 (-2) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2
Possessions: 29000 cp. Jet (120 gp). Golden yellow topaz (1000 gp). 1 Minor magic item.
Don Graeme, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He sports brown clothing, slightly heavier than average wear. His hair is greying and his face has many wrinkles. He wears crescent spectacles with a black brim.
Personality: Cocky and sure of himself, he believes he is the best Bounty Hunter born in the past three hundred years. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born in a small village he learned the ways of the warrior from his father. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now travels the world, in search of power and loot.
Motivation: He desires power and/or immortality; and a strong sense of loyalty to human people
Ideals: Fighting. Flaws: Racist. Bonds: Job, Adventurer, Military. Occupation: Bounty Hunter
Voice: German accent
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 13 (+1) | 18 (+4) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Draconic, Infernal, Undercommon, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 600 gp.
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Their contribution stands as a beacon of hope for all adventurers!
