Gunter Clayton, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'4". He is wearing a tight black one piece outfit complete with pants, hood, and a cape. He keeps his black hair in a flapper bob. He has a dull look in his brown eyes.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a font of random trivia from the lore and stories he has discovered
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now mingles about in high society.
Motivation: He is currently in port desperately looking for someone to get him out; and he is greedy
Ideals: Logical. Flaws: Selfish. Bonds: Rich, Attractive, Slave. Occupation: Sculptor
Voice: Hollow voice
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 15000 cp. Amethyst (40 gp). Jade (40 gp).
Hugh Reed, Male Human [Permalink]
Personal [hide]
Description: This man wears just a tan suit, and sports empty pouches on his belt. He has wavy golden hair. His face is covered beneath a completely black helmet.
Personality: He is a Apothecary first and foremost. He believes firmly that knowledge should be universal. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born to a criminal king-pin and mafia family When Hugh reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently he has begun working with bootleggers and crooks.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Ideals: Logical. Bonds: Job, Criminal record, Military. Occupation: Apothecary
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 12 (+1) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Ignan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 700 sp.
Alexandre Richie, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears suspenders and brown workpants. His shirt is black, and he wears a heavy brown leather apron most of the time. Beneath his clothing is a huge mess of scar tissue. He sports a long white beard, and similarly colored long hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Alexandre took refuge in the old dungeon and found the beat up halberd and armor he uses now. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: He is greedy; and he is currently in port desperately looking for someone to get him out
Ideals: Passionate, Fighting. Bonds: Slave, Nature, Rich. Occupation: Navigator
Voice: High pitched and raspy
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 200 gp. 1 Darkwood Buckler.
Tim Harley, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many grey ritualistic tattoos. He wears a blue vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his blue boots flare out at the collars. His hair, while still mostly brown, has prominent grey streaks. He is baby faced.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is afraid of women and trembles around them
History: Tim was raised in a hard working conservative environment. He went to a religious school and was inspired by the priests there in charitable deeds. He tends to his Miner job now, and dutifully fulfills any obligations he has.
Motivation: He's repulsed by the PC; and wants to open a new tavern
Ideals: Philantrophist. Flaws: Antagonistic, Shy. Bonds: Job, Religious. Occupation: Miner
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 8 (-1) | 18 (+4) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Celestial, Draconic, Gnome, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Adelard Holton, Male Human [Permalink]
Personal [hide]
Description: He wears a brown wide-brimmed hat and brown clothes. He carries a battered hand crossbow and tarnished bastard sword as well. He has blonde hair. He is baby faced.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He has a small toy that he constantly fidgets with.
History: He comes from a rich northern family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has achieved small success as a Bricklayer.
Motivation: He is terrified, and will act out of fear; and he'd like to take his coworkers down a peg
Ideals: Fighting, Justice. Flaws: Addict, Fearful. Bonds: Rich, Job. Occupation: Bricklayer
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 14 (+2) | 8 (-1) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 4000 cp. 3 Holy water.
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Their contribution stands as a beacon of hope for all adventurers!