Thomas Hadlee, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a tan shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them. His hair is red and curly. His eyes, though not visible through his cowl, are violet.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Animals are drawn to him, and he is able to talk to them.
History: Thomas lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: An old rival family wants him found; and to reunite with his absent mother
Ideals: Gifted. Flaws: Emotional. Bonds: Attractive, Family, Nature. Occupation: Spice Merchant
Voice: Pronounces O like U
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 17 (+3) | 16 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Sylvan, Dwarven, Druidic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1100 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Don Willoughby, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a yellow deerstalker hat and yellow clothes. His red hair is braided into rings. He wears an eyepatch.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a bit of a xeno-phobe, disliking non-Humans.
History: Born in the east to a Mercenary, Don learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mercenary. He became a Mercenary soon after.
Motivation: He's attracted to the PC; and balancing his hectic life and new mercenary responsibilities is difficult
Ideals: Athletic. Flaws: Ugly, Racist. Bonds: Job, Has a crush. Occupation: Mercenary
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 14 (+2) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 200 gp. Aquamarine (800 gp). Moss agate (11 gp). 1 Masterwork Common Melee.
Odo Soames, Male Human [Permalink]
Personal [hide]
Description: Standing 6'5", this man wears very tight pants and wife beaters, though occasionally he sports a violet coat. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. He tend to wears goggles to shield his eyes.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He invites people to come help in his community garden.
History: He was born on a small isolated farm. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Healer work with an outfit from a few towns over. Healer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Healer like his mother before him.
Motivation: An old rival family wants him found; and to reunite with his absent mother
Ideals: Disciplined, Philantrophist. Bonds: Nature, Job, Family. Occupation: Healer
Voice: Jamaican accent
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 14 (+2) | 12 (+1) | 4 (-3) | 7 (-2) |
Senses Passive Perception 7
Languages Common, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 400 gp.
John Brady, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy blonde stubble. He wears a violet cloak and cross-gartered white stockings. He has a hunchback. His hair is cut close to his head. His eyes are likewise amber.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: The child of western immigrants he idolized his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: To get a good night's sleep; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly, Insomniac, Secretive. Bonds: Immigrant. Occupation: Architect
Voice: Farmer accent
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 16 (+3) | 9 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp.
Aldous Blakely, Male Human [Permalink]
Personal [hide]
Description: He wears a white vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his white boots flare out at the collars. His attire stands in sharp contrast to his club, which is beautifully polished and possesses an ornate carving of a skull on it. His black hair is slicked back into a classic pompadour. He has blue eyes and a white hat with a black feather.
Personality: Confrontational and typically high on some drug or another. He is obsessed with a lost civilization.
History: When he was but 4 years old his parents immigrated from the west. A few years later when the south was not economically sound they moved to his current location. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Flaws: Addict, Secretive. Bonds: Adventurer, Immigrant, Job. Occupation: Crown-heir
Voice: Low range voice
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 9 (-1) | 10 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
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