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Advanced [show]


Manfred England, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Cook does. He is portly but not overly obese. His hair is blonde and curly. His amber eyes dart from person to person.

Personality: Cocky and sure of himself, he believes he is the best Cook born in the past three hundred years. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born in a small forest village. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He's also a talented Hunter, but doesn't like to broadcast it.

Motivation: He's repulsed by the PC; and balancing his hectic life and new cook responsibilities is difficult

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Job, Mentor, Nature. Occupation: Cook

Voice: Speaks fast with a slight lisp

Attributes [hide]

Manfred England, Male Human Fighter 4
Medium (5'10") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)13 (+1) 12 (+1)10 (+0)
Skills Persuasion +2, Religion +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 1 Everburning torch.


Social Check DCs


Roger Wellington, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He keeps his blonde hair in a pixie cut. He is baby faced.

Personality: He will rave to anyone who will listen. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Roger was raised in a hard working conservative environment. A gifted student he started as a Engraver, but he got bored and became a Navigator. He has drifted from career to career and currently works as a Navigator.

Motivation: Further expansion of business.

Ideals: Entrepeneur. Flaws: Ugly, Insane, Fearful. Bonds: Job. Occupation: Navigator

Voice: High pitched and raspy

Attributes [hide]

Roger Wellington, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 9 (-1)15 (+2) 10 (+0)13 (+1)
Skills Arcana +4, Performance +3
Senses Passive Perception 10
Languages Common, Abyssal, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1600 sp.


Social Check DCs


Heward Garfield, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a lance, but if one is not available he will default to his whip. His chestnut hair is cut short with large spiked bangs in the front. His eyes are blue and he is always smoking a pipe.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is lazy, self-centered, vain, and jealous.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Flaws: Terse, Selfish. Bonds: Religious, Mentor. Occupation: Painter

Voice: Low rumbling, strings words together

Attributes [hide]

Heward Garfield, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 9 (-1)12 (+1) 15 (+2)14 (+2)
Skills Investigation +3, Sleight of Hand +0
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Anselm Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: A 5'9" southern man, he wears a simple violet robe with brown stripes complete with hood. His black hair is cut short. His gray eyes peer out from beneath his wide-brimmed violet hat.

Personality: Anselm is depressed about a lot of things. He tends to be a nihilist. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born to a pair of adventurers, Anselm grew up listening to his mother's many stories. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's attracted to the PC; and he has passion for adventuring and risk

Flaws: Depressed, Impulsive, Fearful. Bonds: Adventurer, Has a crush. Occupation: Merchant

Voice: Eastern European accent

Attributes [hide]

Anselm Cholmondeley, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)10 (+0) 17 (+3)10 (+0)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Bertram Clive, Male Human [Permalink]

Personal [hide]

Description: He typically wears black cloth garments or leather armor, and carries lances. His blonde hair is kept up in a ponytail inside a deerstalker hat. He tend to wears goggles to shield his eyes.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Born to a pair of adventurers, Bertram grew up listening to his father's many stories. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has a crush on the local Unemployed.

Ideals: Fighting. Bonds: Attractive, Has a crush, Adventurer, Rich. Occupation: Cartwright

Voice: Spits and sputters

Attributes [hide]

Bertram Clive, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 5 (-3)10 (+0) 13 (+1)12 (+1)
Skills Medicine +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1300 sp. Brown-green garnet (90 gp). 2 Tanglefoot bags.


Social Check DCs

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