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Advanced [show]


Gilbert Sydney, Male Human [Permalink]

Personal [hide]

Description: He wears dull black sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bow, just in case. He carries a battered hand crossbow and tarnished bow as well. His moppish red hair is in a traditional bowl cut. His skin is flawless and his amber eyes scan people very quickly.

Personality: He is mildly Human supremacist, though he does not identify as such. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Gilbert hails from a village terrorized by drow. In his 14th year, his parents were killed by a drow raid, leaving Gilbert alone in the world. After a stint in an orphanage, he was adopted. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gilbert fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Many drow want him driven away; and he feels threatened by others

Ideals: Fighting. Flaws: Racist, Fearful. Bonds: Attractive, Enemies. Occupation: Mayor

Voice: Tuts and clicks tongue

Attributes [hide]

Gilbert Sydney, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)11 (+0) 8 (-1)13 (+1)
Skills Investigation +2, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Charles Mitchell, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He carries with him a set of lances on his belt, each one with a emerald on the hilt. His hair is greying and his face has many wrinkles. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born to a pair of adventurers, Charles grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has drifted from career to career and currently works as a Masseuse.

Motivation: Obtaining odd cultural Human artifacts is his passion; and sabotage a competitor

Ideals: Fighting, Disciplined. Flaws: Shy. Bonds: Adventurer, Job. Occupation: Masseuse

Voice: Speaks fast with a slight lisp

Attributes [hide]

Charles Mitchell, Male Human Fighter 4
Medium (6'1") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)16 (+3) 11 (+0)13 (+1)
Skills Nature +5, Performance +3
Senses Passive Perception 10
Languages Common, Dwarven, Giant, Auran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 30 pp. Deep green spinel (130 gp). Zircon (70 gp).


Social Check DCs


Jocelyn Benson, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is an epitome of beauty. He has white hair. His fierce brown eyes like to dwell on things.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is lazy, self-centered, vain, and jealous.

History: His parents moved while he was still in utero so he is the first generation to be born here. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Several ex partners dislike his way of doing things and want revenge; and to reunite with his old friends

Flaws: Insomniac, Selfish. Bonds: Attractive, Immigrant, Adventurer, Enemies. Occupation: Butcher

Voice: Irish accent

Attributes [hide]

Jocelyn Benson, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)18 (+4) 14 (+2)12 (+1)
Skills Deception +3, Nature +6
Senses Passive Perception 12
Languages Common, Goblin, Gnoll, Ignan, Draconic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Ralf Anderton, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has done his best to style his brown hair to look like a famous performer. His thin eyebrows rest above his beady amber eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born to a pair of big game hunters, but was frequently ill as a child. After coming to the age of reason, Ralf took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to reunite with his old friends

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Family, Adventurer, Debt. Occupation: Bounty Hunter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Ralf Anderton, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 6 (-2)11 (+0) 10 (+0)13 (+1)
Skills Acrobatics +2, Animal Handling +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1800 sp. Lapis lazuli (4 gp).


Social Check DCs


Ralf Cooper, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a slight overbite and is overall scrawny. He wears a Stetson hat to cover his moderate length silver hair. He has a dull look in his hazel eyes.

Personality: He likes to make people angry or surprised. He is a font of random trivia from the lore and stories he has discovered

History: He is the product a well kept family trust fund and as such has never really known need. Ralf liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has built up a small fortune and can afford his own way.

Motivation: Retire the richest man in the south; and he is greedy

Ideals: Entrepeneur, Logical. Flaws: Antagonistic. Bonds: Rich, Nature. Occupation: Body Guard

Voice: Jamaican accent

Attributes [hide]

Ralf Cooper, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 17 (+3)15 (+2) 10 (+0)6 (-2)
Skills Nature +4, Performance +0
Senses Passive Perception 10
Languages Common, Terran, Druidic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 17000 cp. 3 Holy water. 1 Alchemist’s fire. 1 Antitoxin.


Social Check DCs

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