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NPC Generator

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Advanced [show]


Kyle Spaulding, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a robe, a symbol of luck around his neck, and a sword on his belt, he is not a threatening figure. He wears his auburn hair down. His violet eyes dart from person to person.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He also hits on women, regardless of circumstances.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was taken from his home at a very young age. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is currently in port desperately looking for someone to get him out; and he wants to get laid

Ideals: Fighting. Flaws: Disease, Mundane. Bonds: Has a crush, Slave. Occupation: Tailor

Voice: Speaks with back of mouth

Attributes [hide]

Kyle Spaulding, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 13 (+1)16 (+3) 9 (-1)8 (-1)
Skills Persuasion +1, Survival +1
Senses Passive Perception 9
Languages Common, Elven, Draconic, Auran
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Heward Mitchell, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'3". He wears a custom-built plate barding that's adorned with black lining and desert motifs, and his gloved hand is found clutching a lance. His silver hair is lengthy and is close to two feet long. He has a tattooed face.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He has a small toy that he constantly fidgets with.

History: He was born to a criminal king-pin and mafia family He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has recently gotten a pet goose that steals things from people.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Addict. Bonds: Enemies, Criminal record, Job, Adventurer. Occupation: Slave Trader

Voice: Pirate accent

Attributes [hide]

Heward Mitchell, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)9 (-1) 9 (-1)12 (+1)
Skills Investigation +1, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 700 sp.


Social Check DCs


Theodoric Paxton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears brown leather gloves, a brown jacket, and tight pants. He has a long golden beard with little hanging trinkets. His hazel eyes lackadaisically let the world flow into them.

Personality: He is extraordinarily eccentric. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: Born in the south to a Gardener, Theodoric learned a great deal about his mother's area of expertise. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He inherited the family business which he has now maintained for 3 years.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Insane. Bonds: Family, Job, Adventurer. Occupation: Gardener

Voice: Scottish accent

Attributes [hide]

Theodoric Paxton, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)8 (-1) 10 (+0)10 (+0)
Skills Investigation +1, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp. Sardonyx (40 gp).


Social Check DCs


Charles Cornish, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is typically in his Barkeep uniform. His auburn hair is lengthy and is close to two feet long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Charles was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has worked as a Barkeep like his mother before him.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Philantrophist. Flaws: Shy. Bonds: Job, Poor, Adventurer. Occupation: Barkeep

Voice: Speaks with a cold

Attributes [hide]

Charles Cornish, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)15 (+2) 7 (-2)15 (+2)
Skills Arcana +4, Sleight of Hand +3
Senses Passive Perception 8
Languages Common, Auran, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Ernest Clare, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He is portly but not overly obese. He has silver hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: While he acts the brute, he is far gentler than he would appear. He has a minor phobia of water and hates getting wet.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was granted druidic powers by his dying sister.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Fighting, Gifted. Flaws: Fearful. Bonds: Criminal record. Occupation: Brewer

Voice: Smooth and feminine

Attributes [hide]

Ernest Clare, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)13 (+1) 14 (+2)10 (+0)
Skills Animal Handling +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2000 sp.


Social Check DCs

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