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NPC Generator

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Advanced [show]


John Brownrigg, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a tight fitting black shirt and pants. His long golden hair is drawn into a two foot long braid. He wears round tiny glasses practically rammed into his face.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a small toy that he constantly fidgets with.

History: He was born to a criminal king-pin and mafia family A freak accident while working with his Engraver mother left him crippled. He then took over the family business and is one of the better Assassin for hire.

Motivation: He is unsatisfied with his job.

Ideals: Athletic. Flaws: Disease, Addict. Bonds: Criminal record, Job. Occupation: Assassin

Voice: Spits and sputters

Attributes [hide]

John Brownrigg, Male Human Fighter 4
Medium (6'0") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 18 (+4)12 (+1) 9 (-1)10 (+0)
Skills Perception +1, Stealth +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Theobald Dudley, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'3" and is dressed in earthy colors with a brown and white handkerchief worn on his left side. His long auburn hair reaches down to his waist. He has gleaming, smiling violet eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is able to fit into much smaller and tighter spaces than normal.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He helped his mother out around the business and became quite the natural. He left for the north, certain he would find work there.

Motivation: Sabotage a competitor; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Joker, Gifted. Bonds: Job, Immigrant, Debt. Occupation: Tanner

Voice: Switch between two voices

Attributes [hide]

Theobald Dudley, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 10 (+0)16 (+3) 11 (+0)17 (+3)
Skills Acrobatics +3
Senses Passive Perception 10
Languages Common, Auran, Draconic, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Patrick Shelley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears loose pants and a collared shirt complete with sweater beneath his coat. His moppish golden hair is in a traditional bowl cut. His face is scarred and worn.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Patrick was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Laborer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg; and he feels kind of lost in life

Flaws: Ugly, Depressed. Bonds: Job, Poor, Immigrant. Occupation: Laborer

Voice: Speaks with back of mouth

Attributes [hide]

Patrick Shelley, Male Human Fighter 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)14 (+2) 12 (+1)13 (+1)
Skills Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Draconic, Elven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Conrad Compton, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane, and carries halberds. His brown hair is greasy and uncared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Gifted from a young age, Conrad studied abroad. After coming to the age of reason, Conrad took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He inherited the family business which he has now maintained for 5 years.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Poor, Job, Religious. Occupation: Jeweler

Voice: Italian accent

Attributes [hide]

Conrad Compton, Male Human Fighter 4
Medium (5'9") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 13 (+1)15 (+2) 15 (+2)17 (+3)
Skills Insight +4
Senses Passive Perception 12
Languages Common, Draconic, Auran
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Don Roscoe, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a lot of dark rich colors, with gold accents. His silver hair is kept up in a ponytail inside a deerstalker hat. He has several tiny emerald earrings on each ear.

Personality: He is irascible and easily irritated. He is an amazing painter.

History: He was born the only child of a wealthy merchant. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He now mingles about in high society.

Motivation: Retire the richest man in the south.

Ideals: Gifted, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Bounty Hunter

Voice: Farmer accent

Attributes [hide]

Don Roscoe, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)14 (+2) 10 (+0)13 (+1)
Skills History +4, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Gnome, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs

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