Geoffrey Beitz, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and is generally well dressed albeit a few years behind the times. He has auburn hair. He is very pretty but has cold, dead eyes.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. When he's not drinking or sleeping the drinks off, he's doing singing.
History: His mother raised him in a mountain cabin. His father took him hunting and taught him how to get in the mind of other creatures. Being a Map Maker kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has decided he is irredeemable; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Athletic, Artistic. Bonds: Attractive, Criminal record, Nature. Occupation: Map Maker
Voice: Old Prospector
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 16 (+3) | 15 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Obsidian (16 gp). Rose (20 gp).
Dean Presley, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a green vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his green boots flare out at the collars. He has done his best to style his blonde hair to look like a famous performer. He has a dull look in his violet eyes.
Personality: He is almost excessively polite to everyone, even when angry. He is obsessed with a lost civilization.
History: He was born on a small isolated farm. His first spouse was a Sellsword, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He now travels the world, in search of power and loot.
Motivation: Meet up once more with his childhood friend; and to reunite with his old friends
Ideals: Athletic. Flaws: Shy. Bonds: Adventurer, Nature, Family. Occupation: Gardener
Voice: Breathy voice
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 11 (+0) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 400 gp. Aquamarine (500 gp). Deep green spinel (150 gp).
Heward Trollope, Male Human [Permalink]
Personal [hide]
Description: This man wears a lot of dark rich colors, with gold accents. He is muscular with a powerful set of arms. His golden hair is kept up in a ponytail inside a Stetson hat. He has brown eyes and a green hat with a tan feather.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He also hits on women, regardless of circumstances.
History: Heward was born the youngest of three triplets. His first spouse was a Miner, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his brother recently and the two have been together since.
Motivation: He would like to get married and retire.
Flaws: Shy. Bonds: Attractive, Has a crush, Family, Immigrant. Occupation: Unemployed
Voice: Uses sign language
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp. 1 Minor magic item.
Wymar Hackney, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He has a slight overbite and is overall scrawny. He has done his best to style his golden hair to look like a famous performer. His gray eyes have a joyful gleam in them most of the time.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a minor phobia of water and hates getting wet.
History: He comes from a rich southern family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Marshal work with an outfit from a few towns over. Marshal work suited him well, and with each successful project, he earned more gold and more respect from his peers. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: A deep hatred of giants; and someone believes him a fraud
Ideals: Philantrophist. Flaws: Fearful. Bonds: Rich, Job, Enemies. Occupation: Marshal
Voice: Smooth and feminine
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 13 (+1) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Draconic, Abyssal
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Raymond Tenley, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears baggy yellow pantaloons and a black scarf. His moppish black hair is in a traditional bowl cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Born to a Dyer, his mother struggled to pay the bills. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Armorer work with an outfit from a few towns over. Armorer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Armorer for the past few years.
Motivation: Regain custody of his son; and his relatives are trying to arrange a marriage
Flaws: Insane. Bonds: Poor, Job, Attractive, Family. Occupation: Armorer
Voice: Irish accent
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 13 (+1) | 7 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +5
Possessions: 100 gp. Chrysoberyl (80 gp). Chrysoprase (20 gp).
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