Anselm Harley, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears tight fighting clothing, which leaves very little to the imagination. He wears his hair in dreadlocks. His eyes, though not visible through his cowl, are violet.
Personality: Anselm is depressed about a lot of things. He tends to be a nihilist. He is obsessed with finding treasure.
History: A powerful wizard made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark
Ideals: Fighting, Athletic. Flaws: Depressed. Bonds: Adventurer, Mentor. Occupation: Shipwright
Voice: Spanish accent
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 14 (+2) | 9 (-1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
Possessions: 10000 sp. 1 Darkwood Shield. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
Solomon Hayes, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a faded coat and loose pants complete with wide-brimmed hat. His hair is cut close to his head. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: Stoic and calm, he prefers to meditate than take action. He is obsessed with his god.
History: He was born at the edge of vast island. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.
Motivation: He'd like to take his coworkers down a peg; and he is compelled to act according to his religious beliefs
Ideals: Disciplined. Flaws: Ugly. Bonds: Religious, Nature, Job. Occupation: Shipwright
Voice: Draws out vowels
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 16 (+3) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Infernal, Goblin, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 2200 sp.
Ernest Badger, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'11" has a big stupid grin on his face most of the time. He wears a fine chain shirt which he covers with tan colored cloaks and clothing. His auburn hair is kept up in a ponytail inside a deerstalker hat. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is able to fit into much smaller and tighter spaces than normal.
History: A powerful necromancer made him what he is. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Apothecary soon after.
Motivation: Wants to open a new tavern; and expand his business
Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Mentor, Job. Occupation: Apothecary
Voice: Draws out vowels
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 15 (+2) | 8 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
William Huckabee, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is wearing colorful clothing, dressed as a Barkeep. He has a very tight haircut. His eyes are blue.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He never wears the same outfit twice, unless he absolutely has to.
History: The child of a Slave Trader, who enjoyed hunting, William was taken on many hunting expeditions. William liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now mingles about in high society.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he feels that his past leaves him morally obligated to help
Ideals: Athletic, Artistic. Bonds: Nature, Rich, Criminal record. Occupation: Barkeep
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 10 (+0) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 90 pp.
Dean Mitchell, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears a tight fitting brown shirt and pants. His brown hair is still thick. His gray eyes dart from person to person to random spaces in the air.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Energy wise he seems alert and responsive.
History: He was born to loving parents in a slum to the east. A gypsy cursed him at a young age, leading to his ugly appearance. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To reunite with his absent mother; and doesn't want to be a healer and was forced into it by his family
Ideals: Professionalism. Flaws: Mundane, Ugly. Bonds: Poor, Family. Occupation: Healer
Voice: Timid voice
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 7 (-2) | 17 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Terran, Ignan
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!
