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Advanced [show]


Roland Wentworth, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He sports a flattop hair cut. His eyes are hazel and he is always smoking a pipe.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born to a pair of adventurers, Roland grew up listening to his father's many stories. He helped his father out around the business and became quite the natural. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Flaws: Depressed. Bonds: Attractive, Adventurer, Job. Occupation: Mortician

Voice: Speaks like tongue is numb

Attributes [hide]

Roland Wentworth, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)7 (-2) 13 (+1)9 (-1)
Skills History +0, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Red garnet (140 gp). Moonstone (20 gp). Lapis lazuli (14 gp). 1 Antitoxin. 2 Smokesticks. 8 Acid flasks.


Social Check DCs


Gerard Clapham, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is dressed in earthy colors with a white and grey handkerchief worn on his right side. His hair is chestnut and curly. He wears round tiny glasses practically rammed into his face.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His psionic abilities were realized during a raid on his village. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Philantrophist, Gifted, Logical. Occupation: Engraver

Voice: Complex vocabulary, royal

Attributes [hide]

Gerard Clapham, Male Human Fighter 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 12 (+1)11 (+0) 13 (+1)10 (+0)
Skills Insight +3, Intimidation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 8000 sp. 1 Minor magic item.


Social Check DCs


Norman Braxton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears dark leathers with embroidery. His head has been shaved. His violet eyes have a joyful gleam in them most of the time.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Norman is combative with any and all who dare try his patience in the slightest.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scimitar.

Motivation: He wants to meet his childhood hero; and revenge

Ideals: Justice. Flaws: Ugly. Bonds: Enemies, Military, Adventurer. Occupation: Tailor

Voice: French accent

Attributes [hide]

Norman Braxton, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)13 (+1) 13 (+1)15 (+2)
Skills Investigation +3, Nature +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 900 sp. Large well-done wool tapestry (100 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp).


Social Check DCs


Theodoric Stanley, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears his white hair down. His violet eyes have a joyful gleam in them most of the time.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a pair of adventurers, Theodoric grew up listening to his mother's many stories. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Theodoric grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Theodoric. He got money to start a business from the gang present in town. He is greatly indebted to them.

Motivation: He is wracked by social anxiety; and he has comitted a past crime that haunts him to this day

Ideals: Athletic, Optimist. Flaws: Fearful. Bonds: Adventurer, Criminal record, Debt. Occupation: Dilettante

Voice: Posh accent

Attributes [hide]

Theodoric Stanley, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)17 (+3) 7 (-2)11 (+0)
Skills Animal Handling +0, Stealth +4
Senses Passive Perception 8
Languages Common, Druidic, Terran, Infernal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Jade (150 gp). Moonstone (80 gp).


Social Check DCs


Geoffrey Southey, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'0" when asserting himself. His black hair is styled in orderly dreadlocks. This brown eyed northerner is not easily forgotten.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born in the north. In his 14th year, his parents were killed by a gnolls raid, leaving Geoffrey alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Someone believes him a fraud.

Ideals: Entrepeneur. Flaws: Shy. Bonds: Poor, Immigrant, Enemies. Occupation: Adventurer

Voice: Aggressive tone

Attributes [hide]

Geoffrey Southey, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 6 (-2)13 (+1) 15 (+2)13 (+1)
Skills Deception +3
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp. Lapis lazuli (7 gp). Deep blue spinel (700 gp). Eye agate (7 gp). 4 Antitoxin.


Social Check DCs

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