Norman Acton, Male Human [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft white waves gently in the breeze. His auburn hair has been sun bleached extensively. His amber eyes are slightly larger than normal.
Personality: He never swears and excessively uses polite adverbs when speaking. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. His mother had invested heavily in several trade routes and wanted him to inherit them. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he is greedy
Ideals: Optimist, Joker. Bonds: Rich, Religious, Enemies. Occupation: Cook
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 9 (-1) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp.
Kody Hampton, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man is wearing a perfectly clean shirt and pair of pants. His white hair is cut short with large spiked bangs in the front. His amber eyes lackadaisically let the world flow into them.
Personality: Kody speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Animals are drawn to him, and he is able to talk to them.
History: Kody was born with his father's beautiful face. He struck it rich when he found rare goods in large quantities. He now owns his own business.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Ideals: Impeccable, Gifted. Bonds: Attractive, Rich, Job, Religious. Occupation: Blacksmith
Voice: Mousy voice
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 10 (+0) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2500 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Ernest Riley, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a fancy blue suit. He has auburn hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Ernest is combative with any and all who dare try his patience in the slightest.
History: Ernest was born in the east. At a young age he loved to build and create. When money was particularly tight he was walking through alleys when he overheard a Junk Dealer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: To get a good night's sleep; and to get a good night's sleep
Ideals: Justice, Persistence. Flaws: Insomniac, Secretive. Bonds: Attractive, Poor. Occupation: Junk Dealer
Voice: Aggressive tone
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 17 (+3) | 15 (+2) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Goblin, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 1400 sp. 1 Masterwork Common Ranged Weapon.
Lewis Chatham, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a worn and beaten armor. His red hair is still thick. He wears a mask on his face.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Animals are drawn to him, and he is able to talk to them.
History: Born to a pair of adventurers, Lewis grew up listening to his father's many stories. He was an athlete and attended two major summer competitions. He never won. After a long history of fighting, Lewis and his spouse have recently divorced.
Motivation: He has passion for adventuring and risk.
Ideals: Gifted, Athletic. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Performer
Voice: Soothing and warm
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 17 (+3) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Celestial, Druidic, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +5
Possessions: Just what you see.
Anselm Anderton, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a green vest and prefers grey and green shirts. His boots appear to have been at one point steel toed but are quite worn down. He has shaved his head bald. His violet eyes peer out from beneath his broad green hat.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was raised in a island tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's looking for his big break.
Ideals: Athletic. Flaws: Ugly, Secretive. Bonds: Adventurer, Nature. Occupation: Stableman
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 13 (+1) | 9 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp.
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