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NPC Generator

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Advanced [show]


Diggory Bradford, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His skin is also unnaturally pale. His white hair is heavily combed to the right. His violet unseeing eyes seem to look past you.

Personality: Stoic and calm, he prefers to meditate than take action. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born to a Mercenary, his mother struggled to pay the bills. A gypsy cursed him at a young age, leading to his ugly appearance. He has drifted from career to career and currently works as a Performer.

Motivation: Balancing his hectic life and new Performer responsibilities is difficult; and wants to open a new tavern

Ideals: Disciplined. Flaws: Ugly, Disease, Impulsive. Bonds: Poor, Job. Occupation: Performer

Voice: Strong lisp

Attributes [hide]

Diggory Bradford, Male Human Fighter 4
Medium (5'6") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)15 (+2) 7 (-2)13 (+1)
Skills Insight +0
Senses Passive Perception 8
Languages Common, Goblin, Auran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Gerard Berkeley, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is physically well-built. His brown hair is unkempt and raggedy. He wears round tiny glasses practically rammed into his face.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was raised in a desert tribe. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is a bit of a kleptomaniac

Ideals: Disciplined. Flaws: Ugly. Bonds: Poor, Criminal record, Nature. Occupation: Cartwright

Voice: Low rumbling, strings words together

Attributes [hide]

Gerard Berkeley, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)16 (+3) 15 (+2)16 (+3)
Skills Deception +5, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Orc, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2000 sp.


Social Check DCs


Charles Harper, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing a tight violet one piece outfit complete with pants, hood, and a cape. His silver hair is styled in orderly dreadlocks. His half smiles and amber eyes are beguiling and draw you in.

Personality: A skeptical and narcissistic man, Charles's first love is himself. His second love is also himself. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Due to his spouse's obsession with being a Servant they were divorced and he won custody of their daughter. He worked as a Junk Dealer, and he later adopted a second daughter.

Motivation: Doesn't want to be a Junk Dealer and was forced into it by his family; and wants to raise his children well

Ideals: Impeccable. Flaws: Disease. Bonds: Attractive, Adventurer, Family. Occupation: Junk Dealer

Voice: Speaks through clenched teeth

Attributes [hide]

Charles Harper, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 16 (+3)12 (+1) 16 (+3)15 (+2)
Skills Acrobatics +1, Persuasion +4
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +4

Possessions: 800 sp.


Social Check DCs


Hubert Springfield, Male Human [Permalink]

Personal [hide]

Description: This man wears a white coat over a green low-cut shirt, and a broad hat upon his head, and sports empty pouches on his belt. His hair is greying and his face has many wrinkles. His otherwise smooth face is marked with small tiny scars.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He moved out south to avoid the crime he committed. He now owns his own business.

Motivation: Nothing but the best is good enough for him; and balancing his hectic life and new seamstress responsibilities is difficult

Ideals: Philantrophist, Impeccable. Flaws: Antagonistic. Bonds: Criminal record, Job. Occupation: Seamstress

Voice: Soft and mumbly

Attributes [hide]

Hubert Springfield, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)7 (-2) 15 (+2)14 (+2)
Skills Athletics +3, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +4

Possessions: 2000 cp.


Social Check DCs


Tim Kelsey, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is bald on top and has large black tufts of hair around his ears. His eyes are hazel and catlike.

Personality: He likes to make people angry or surprised. He has a habit of throwing himself into exceedingly dangerous situations.

History: From birth he was tutored by a cruel and relentless mentor. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and to prove his worth to the world

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic, Impulsive. Bonds: Mentor. Occupation: Shoemaker

Voice: Gruff and masculine

Attributes [hide]

Tim Kelsey, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)11 (+0) 13 (+1)14 (+2)
Skills Investigation +2, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 80 pp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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