Balimaar Hampton, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'3" and wears suspenders and blue workpants. His shirt is brown, and he wears a heavy blue leather apron most of the time. His right hand appears badly burned and disfigured. He wears his blonde hair up in a very large beehive style do. His fair skin shows little sign of his aristocratic breeding.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does not believe in violence as a means to an end. He is a dedicated Shipwright but believes his peers are too gung-ho.
History: Gifted from a young age, Balimaar studied abroad. From his teen years he was always beautiful and desirable, so people have always doted on him. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to open a new tavern.
Ideals: Pacifist, Gifted. Bonds: Attractive, Job. Occupation: Shipwright
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 26 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 11 (+0) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Aquan, Halfling, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 400 gp.
William Blyth, Male Human [Permalink]
Personal [hide]
Description: An older man who wears light armors faded through time and improper care, he is not a threatening figure. His brown hair is unkempt and raggedy. He has gleaming, smiling hazel eyes.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: William was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. By chance he met his sister recently and the two have been together since.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Flaws: Ugly. Bonds: Poor, Family, Religious. Occupation: Shepherd
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 17 (+3) | 11 (+0) | 17 (+3) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Orc, Gnoll, Goblin
Attacks Melee -1 / 1d10-3, Ranged +5 / 1d10+3, Grapple +3
Possessions: 400 gp.
Gilbert Reed, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a faded coat and loose pants complete with broad hat. His blonde hair is thinning but still full. He is very pretty but has cold, dead eyes.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: Gilbert lived on a farm with his mother, near the main road leading to a nearby town. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. Being a Interpreter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Bonds: Immigrant, Attractive, Job, Family, Criminal record. Occupation: Interpreter
Voice: High pitched and raspy
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Trey Tewksbury, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a robe, a symbol of luck around his neck, and a flail on his belt. He wears a colorful flower in his blonde hair. His eyes are likewise brown. His teeth are white and perfect.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a very good compulsive liar and kleptomaniac.
History: Born in a small village he learned the ways of the warrior from his mother. Through the years after Trey was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Trey's mother didn't care for him much, and the feeling was mutual. He left for the east, certain he would find work there.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has comitted a past crime that haunts him to this day
Ideals: Fighting. Flaws: Antagonistic. Bonds: Immigrant, Attractive, Criminal record. Occupation: Armorer
Voice: Shortens vowels
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 11 (+0) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 100 gp. 1 Masterwork Musical instrument.
Charles Crawford, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a simple grey robe with white stripes complete with hood. His head has been shaved. His amber eyes peer out from beneath his feathered grey hat.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He was born in the north. He worked as a nervous Carpenter and found it very stressful. He has drifted from career to career and currently works as a Carpenter.
Motivation: Wants to open a new tavern.
Ideals: Athletic. Flaws: Ugly. Bonds: Job, Family, Immigrant. Occupation: Carpenter
Voice: Smoker's lung
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 17 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 10 (+0) | 9 (-1) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp. Emerald (1200 gp). Eye agate (13 gp). Chrysoberyl (130 gp). Violet garnet (400 gp). 1 Minor magic item.
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