Patrick Alton, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a simple burlap shirt and baggy pants. He conceals his rapier with his veritable burlap sack of a shirt. His hair is golden and curly. He has a tattooed face.
Personality: He is a hateful person. He taunts others and blames them for his problems. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: The child of northern immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To protect his home; and to clean up the streets
Ideals: Philantrophist. Flaws: Antagonistic, Disease. Bonds: Immigrant, Guardian. Occupation: Locksmith
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 17 (+3) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 16000 cp.
Shane Emsworth, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is dressed in earthy colors with a red and black handkerchief worn on his right side. He wears a wide-brimmed hat to hide his balding. His green eyes dart from person to person.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: The child of western immigrants he idolized his mother. As a young adult he joined a group advocating for an improvement in Human conditions. He now spends his time doing works of charity.
Motivation: Doesn't want to be a Spice Merchant and was forced into it by his family; and an old rival family wants him found
Ideals: Justice, Philantrophist. Flaws: Racist. Bonds: Immigrant, Family. Occupation: Spice Merchant
Voice: Uses sign language
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 10 (+0) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +6
Possessions: 40 pp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Hunter Bentley, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He typically wears a sleeveless long coat of deep tan leather and dull grey iron scale mail. His tied-back hair is auburn. His brown eyes dart from person to person to random spaces in the air.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He moved from fad to fad and when he turned 15 he discovered singing. He now mingles about in high society.
Motivation: He has money and likes to spend it.
Ideals: Athletic, Joker, Artistic. Bonds: In love, Rich. Occupation: Body Guard
Voice: High pitched, excited
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp.
Hunter Whitby, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is short and blonde. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Hunter hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He has chosen to use the inheritance that was left to him frivolously. He has never given up on his singing dream.
Motivation: He seems to be bored by most things; and he is content
Ideals: Artistic. Flaws: Addict, Antagonistic, Mundane. Bonds: Rich. Occupation: Actor
Voice: Can't modulate volume
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 16 (+3) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 200 gp.
Guy Bentley, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears professional attire. He keeps his long chestnut hair kept up in a rat tail. He has gray eyes and a brown hat with a grey feather.
Personality: He is extraordinarily eccentric. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Guy reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He is untrained/undisciplined, which makes him dangerous.
Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally
Ideals: Athletic. Flaws: Insane, Antagonistic. Bonds: Attractive, Military. Occupation: Adventurer
Voice: Sleepy voice
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1400 sp.
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Their contribution stands as a beacon of hope for all adventurers!
