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NPC Generator

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Advanced [show]


Adelard Graeme, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he tends to wear a white poncho over his likewise colored trousers and shirt. His golden hair, when down, is lengthy. He has several tiny jet earrings on each ear.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is a ruthless business man, a trait he acquired from his father.

History: He was raised in a white middle class family as the only child. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He then took over the family business and is one of the better Animal Trainer for hire.

Motivation: He seems to be bored by most things; and he'd like to take his coworkers down a peg

Ideals: Entrepeneur. Flaws: Mundane. Bonds: Rich, Job, Mentor. Occupation: Animal Trainer

Voice: growls and snarls, animalistic

Attributes [hide]

Adelard Graeme, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 11 (+0)13 (+1) 11 (+0)13 (+1)
Skills Athletics +1, Nature +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp. 1 Smokesticks. 2 Acid flasks. 1 Smokesticks.


Social Check DCs


Anselm Enfield, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Ploughman, and carries morningstars. He sports a flattop hair cut. He is baby faced.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is frequently practicing swordplay.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an apprentice working in his mother's forge. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Nothing but the best is good enough for him; and he'd like to take his coworkers down a peg

Ideals: Fighting, Impeccable. Bonds: Job, Military, Rich. Occupation: Ploughman

Voice: Can't modulate volume

Attributes [hide]

Anselm Enfield, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)6 (-2) 15 (+2)13 (+1)
Skills Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. Aquamarine (200 gp). Chalcedony (60 gp). Star ruby (600 gp).


Social Check DCs


Balimaar Berkeley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is wearing the road beaten gear of a warrior. His blonde hair has been sun bleached extensively. His ears are large.

Personality: Always inclined to offer people food he seems plenty friendly. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Blacksmith arts, while his mother instructed him in etiquette, music and courtly manner. A few years later when the south was not economically sound they moved to his current location. He now spends his time doing works of charity.

Motivation: He is greedy.

Ideals: Fighting, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Rich, Immigrant. Occupation: Blacksmith

Voice: Dark and ominous

Attributes [hide]

Balimaar Berkeley, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 8
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 16 (+3)11 (+0) 10 (+0)8 (-1)
Skills Nature +2, Performance +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 1200 sp. 1 Alchemist’s fire. 1 Alchemist’s fire. 2 Holy water.


Social Check DCs


Bertram Brandon, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a faded coat and loose pants complete with wide-brimmed hat. His long silver hair is drawn into a two foot long braid. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He enjoys reading and quiet.

History: He was born at the edge of vast island. His father took him hunting and taught him how to get in the mind of other creatures. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: His spouse's relatives view him with great suspicion; and to reunite with his absent father

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Nature, Family. Occupation: Herbalist

Voice: Slow speaker

Attributes [hide]

Bertram Brandon, Male Human Fighter 5
Medium (5'1") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 17 (+3)15 (+2) 16 (+3)13 (+1)
Skills History +5, Stealth +4
Senses Passive Perception 13
Languages Common, Gnome, Auran
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 100 gp. Black star sapphire (1400 gp). Fire opal (1400 gp). 1 Average lock. 1 Backpack. 1 Climber’s kit.


Social Check DCs


Godfrey Melancon, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a faded coat and loose pants complete with deerstalker hat. His tied-back hair is black. His ears are large.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is a bit of a xeno-phobe, disliking non-Humans.

History: Godfrey was raised in a hard working conservative environment. He made a point of taking high paying jobs and getting most of it up front. He tends to his Farmer job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor; and expand his business

Flaws: Ugly, Cynical, Racist. Bonds: Job, Adventurer. Occupation: Farmer

Voice: Smooth and feminine

Attributes [hide]

Godfrey Melancon, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)9 (-1) 12 (+1)13 (+1)
Skills Persuasion +3, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Jet (160 gp).


Social Check DCs

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