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NPC Generator

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Advanced [show]


Aldous Hadley, Male Human [Permalink]

Personal [hide]

Description: 6'5" and muscular, this western man wears a brown tunic with green highlights, and long tan pants that bunch up around his shoes. His hair is chestnut and curly. His half smiles and violet eyes are beguiling and draw you in.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He misses his home and complains about the freezing weather, even in summer.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His homeland was ravaged by war and he spent much of his life rebuilding it. He moves from town to town, unable to find a place to settle.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Athletic, Impeccable. Flaws: PTSD. Bonds: Attractive, Immigrant, Religious. Occupation: Stylist

Voice: Prounounces S like Z

Attributes [hide]

Aldous Hadley, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 15 (+2)9 (-1) 15 (+2)15 (+2)
Skills Animal Handling +4, Arcana +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 400 gp.


Social Check DCs


Guy Landon, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His golden hair is lengthy. His eyes are gray and he is always smoking a pipe.

Personality: Prone to second guessing himself, he comes off as nervous. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He comes from a rich southern family. He was an apprentice working in his mother's forge. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Further expansion of business; and to be a fisher again

Flaws: Shy. Bonds: Attractive, Rich, Job, Criminal record. Occupation: Cartwright

Voice: Hissing voice

Attributes [hide]

Guy Landon, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)12 (+1) 11 (+0)6 (-2)
Skills Arcana +3, Athletics +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 2700 sp.


Social Check DCs


Dean Wakefield, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow tunic with grey highlights, and long tan pants that bunch up around his shoes. He has a moderate pudge and is not very fit. His hair is short and chestnut. He wears round tiny glasses practically rammed into his face.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Dean abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He moves from town to town, unable to find a place to settle.

Motivation: He has passion for adventuring and risk; and to unite with his sister

Flaws: Terse. Bonds: Adventurer, Religious, Immigrant, Family. Occupation: Tanner

Voice: Laughs frequently while speaking

Attributes [hide]

Dean Wakefield, Male Human Fighter 4
Medium (5'5") Human, Lawful Neutral (CR 4)
Armor Class 8
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 8 (-1)14 (+2) 12 (+1)11 (+0)
Skills Animal Handling +3, Religion +4
Senses Passive Perception 11
Languages Common, Giant, Gnome
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3

Possessions: 9000 sp. 1 Minor magic item.


Social Check DCs


Roger Camden, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a tan coat over a blue low-cut shirt, and a broad hat upon his head. His hair is short and auburn. His violet eyes are slightly larger than normal.

Personality: He acts crazy and hedonistic. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was always a brilliant, if unscrupulous mind. Roger was born on a far southern plains where he grew up under the tutelage of his mother, an expert Body Guard. He left for the south, certain he would find work there.

Motivation: Retire the richest man in the south.

Ideals: Entrepeneur, Logical. Flaws: Hedonist, Insane. Bonds: Immigrant. Occupation: Body Guard

Voice: Puts emphasis on the wrong words

Attributes [hide]

Roger Camden, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)14 (+2) 16 (+3)10 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 13
Languages Common, Undercommon, Giant
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 gp.


Social Check DCs


Bertram Churchill, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and very much looks the part of a Marshal. His long silver hair is drawn into a two foot long braid. He wears crescent spectacles with a black brim.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born in the east to a Marshal, Bertram learned a great deal about his mother's area of expertise. He worked as a nervous Marshal and found it very stressful. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To be a Sculptor again.

Flaws: Ugly. Bonds: Job, Nature, Has a crush, Adventurer. Occupation: Marshal

Voice: Middle-eastern accent

Attributes [hide]

Bertram Churchill, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 13 (+1)15 (+2) 11 (+0)12 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 10
Languages Common, Auran, Goblin
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Red spinel (40 gp). Sardonyx (70 gp). 1 Darkwood Buckler.


Social Check DCs

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