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NPC Generator

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Advanced [show]


John Byron, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears dark leathers with embroidery. He sports a long auburn beard, and similarly colored long hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born in the south his family was never financially stable. John abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend

Ideals: Impeccable. Flaws: Fearful. Bonds: Attractive, Poor, Adventurer. Occupation: Jeweler

Voice: Creaky witch voice

Attributes [hide]

John Byron, Male Human Fighter 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)6 (-2) 9 (-1)8 (-1)
Skills Medicine +1, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 22000 cp.


Social Check DCs


Alexandre Dayton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'5" has a big stupid grin on his face most of the time. He is dressed in earthy colors with a black and tan handkerchief worn on his right side. His silver hair is cut short. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: A powerful brothel owner made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: His relatives are trying to arrange a marriage; and to unite with his brother

Ideals: Joker. Flaws: Addict, Disease. Bonds: Mentor, Criminal record, Family. Occupation: Baker

Voice: Puts emphasis on the wrong words

Attributes [hide]

Alexandre Dayton, Male Human Fighter 4
Medium (6'5") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 9 (-1)14 (+2) 12 (+1)12 (+1)
Skills Intimidation +3, Nature +4
Senses Passive Perception 11
Languages Common, Giant, Terran
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 28000 sp.


Social Check DCs


Godfrey Everly, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His white hair, when down, is lengthy. His eyes are blue.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Godfrey enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Godfrey was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was an athlete and attended two major summer competitions. He never won. He has set out to sabotage the competition.

Motivation: Expand his business; and sabotage a competitor

Ideals: Athletic. Flaws: Insane, Hedonist. Bonds: Job, Poor. Occupation: Bellfounder

Voice: Uses sign language

Attributes [hide]

Godfrey Everly, Male Human Fighter 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)15 (+2) 8 (-1)15 (+2)
Skills Performance +4, Religion +4
Senses Passive Perception 9
Languages Common, Celestial, Elven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 44000 sp.


Social Check DCs


Richard Hartford, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a yellow costume with the symbols of magic on his torso. He sports a long chestnut beard, and similarly colored long hair. He has gleaming, smiling blue eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is a bit of a xeno-phobe, disliking non-Humans.

History: Born in the east to a Animal Trainer, Richard learned a great deal about his father's area of expertise. Like his father and his sister before him, after school he went straight into learning to become a Animal Trainer. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His relatives are trying to arrange a marriage; and a strong sense of loyalty to human people

Ideals: Disciplined. Flaws: Racist, Ugly. Bonds: Job, Family. Occupation: Animal Trainer

Voice: American accent

Attributes [hide]

Richard Hartford, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)13 (+1) 16 (+3)14 (+2)
Skills Animal Handling +5, Stealth +3
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Bloodstone (70 gp).


Social Check DCs


William Enfield, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears blue trousers with grey and white striped suspenders. He wears various colorful collared shirts. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. He wears a mask on his face.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He takes great joy in being the best Tailor in town.

History: The child of a Gardener, who enjoyed hunting, William was taken on many hunting expeditions. When money was particularly tight he was walking through alleys when he overheard a Tailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He's also a talented Gardener, but doesn't like to broadcast it.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Job, Nature, Poor. Occupation: Tailor

Voice: Stutters

Attributes [hide]

William Enfield, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 9 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 7 (-2)14 (+2) 12 (+1)15 (+2)
Skills Deception +4, History +4
Senses Passive Perception 11
Languages Common, Ignan, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 70 pp.


Social Check DCs

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