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NPC Generator

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Advanced [show]


Ralf Winthrop, Male Human [Permalink]

Personal [hide]

Description: 6'3" and muscular, this western man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He keeps his blonde hair in a flapper bob. His violet eyes are slightly larger than normal.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He feeds upon the attention of others.

History: Ralf was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Like his father and his brother before him, after school he went straight into learning to become a Gardener. He's also a talented Server, but doesn't like to broadcast it.

Motivation: Retire the richest man in the west; and further expansion of business

Ideals: Athletic, Entrepeneur. Flaws: Insomniac. Bonds: Attractive, Poor, Job. Occupation: Gardener

Voice: Dutch accent

Attributes [hide]

Ralf Winthrop, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)16 (+3) 13 (+1)12 (+1)
Skills Investigation +5, Stealth +3
Senses Passive Perception 11
Languages Common, Druidic, Dwarven, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2900 sp. Brass mug with jade inlays (500 gp). An abacus with copper, silver and gold markers (60 gp).


Social Check DCs


Gerard Shelly, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'5". He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and his gloved hand is found clutching a kukri. He has wavy white hair. His eyes are amber and catlike.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born to loving parents in a slum to the south. His mother was a soldier and died while he was still young. Gerard was left his mother's suit of armor and trained in its use and care. Due to his spouse's obsession with being a Shipwright they were divorced and he won custody of their daughter. He worked as a Shoemaker, and he later adopted a second daughter.

Motivation: Further expansion of business; and sabotage a competitor

Bonds: Guardian, Military, Poor, Family, Job. Occupation: Shoemaker

Voice: Speaks with back of mouth

Attributes [hide]

Gerard Shelly, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)11 (+0) 10 (+0)14 (+2)
Skills Acrobatics +2, Athletics +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4

Possessions: 400 gp.


Social Check DCs


Thomas Gentry, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears very tight pants and wife beaters, though occasionally he sports a brown coat. He is tall, broad shouldered and powerfully built. His chestnut hair is slicked back into a classic pompadour. His gray eyes peer out from beneath his small brown hat.

Personality: Stoic and calm, he prefers to meditate than take action. He enjoys reading and quiet.

History: Thomas was born with his mother's beautiful face. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Thomas grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Thomas. He has recently gotten a pet goose that steals things from people.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and expand his business

Ideals: Disciplined, Logical. Bonds: Attractive, Criminal record, Job. Occupation: Carpenter

Voice: Mumbles to self between sentences

Attributes [hide]

Thomas Gentry, Male Human Fighter 4
Medium (5'6") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)11 (+0) 12 (+1)14 (+2)
Skills History +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


Robert Wentworth, Male Human [Permalink]

Personal [hide]

Description: He wears pastel trousers with green and grey striped suspenders. He wears various colorful collared shirts. With bright brown hair and a scraggly beard. He is very pretty but has cold, dead eyes.

Personality: He is very quiet and rarely speaks above a whisper. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: From birth he was tutored by a cruel and relentless mentor. In his 17th year, his parents were killed by a drow raid, leaving Robert alone in the world. After a stint in an orphanage, he was adopted. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and several ex partners dislike his way of doing things and want revenge

Ideals: Justice. Flaws: Shy. Bonds: Attractive, Mentor, Enemies. Occupation: Spice Merchant

Voice: Draws out vowels

Attributes [hide]

Robert Wentworth, Male Human Fighter 5
Medium (5'11") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 16 (+3)13 (+1) 10 (+0)17 (+3)
Skills History +4, Stealth +6
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Solomon Marlowe, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He usually wears his brown robe and has his mace always slung over his shoulder. His tied-back hair is red. His ears are large.

Personality: He speaks before he thinks and is too direct. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born in the south, but his parents moved at a very young age to the east. A few years later when the east was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a rival would like him out of the picture

Ideals: Justice. Flaws: Ugly, Impulsive. Bonds: Immigrant, Criminal record. Occupation: Masseuse

Voice: Pirate accent

Attributes [hide]

Solomon Marlowe, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)14 (+2) 15 (+2)12 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 12
Languages Common, Aquan, Ignan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 500 sp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (150 gp). An abacus with copper, silver and gold markers (150 gp). Fire opal pendant on a fine gold chain (600 gp).


Social Check DCs

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