Nicholas Alby, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a simple burlap shirt and baggy pants. He conceals his kukri with his veritable burlap sack of a shirt. He has shaved his head bald. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He dislikes all the random violence that takes place in the east. He receives visions of the future at random moments
History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Nicholas took refuge in the ruined castle and found the beat up kukri and armor he uses now. He became a Blacksmith soon after.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Pacifist, Gifted. Bonds: Nature, Job, Religious. Occupation: Blacksmith
Voice: Aggressive tone
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 7 (-2) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 20 pp. 1 Masterwork Light wooden shield.
Gerald Harlan, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears many layers of old clothing at all times. He has a very tight haircut. His eyes are likewise violet.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Gerald hails from a village terrorized by illithids. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Revenge.
Ideals: Athletic, Philantrophist. Flaws: Ugly. Bonds: Poor, Military, Enemies. Occupation: Beggar
Voice: Loud with bravado
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp. 1 Masterwork Thieves’ tools. 1 Simple lock. 1 Disguise kit.
Wymar Everly, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is long and chestnut with streaks of white, and is pulled back with small black clips. His beard is white, braided, and well cared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was raised in a island tribe. Over the years he perfected his riding and shooting skills. He hasn't been sleeping well lately.
Motivation: He is currently in port desperately looking for someone to get him out; and to get a good night's sleep
Ideals: Athletic. Flaws: Ugly, Fearful, Insomniac. Bonds: Nature, Slave. Occupation: Gardener
Voice: Dark and ominous
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 16 (+3) | 9 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. Tourmaline (160 gp). Malachite (15 gp). Silver pearl (160 gp).
Charles Tenley, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses well, wearing brown shirts, loose pants, and blazers most of the time. His brown hair is greying along the sides and has receded to reveal a widow's peak. His hazel eyes peer out from beneath his broad brown hat.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He moves from town to town, unable to find a place to settle.
Motivation: He wants nothing more than to rejoin the army; and a rival would like him out of the picture
Flaws: Terse, Shy. Bonds: Attractive, Immigrant, Military. Occupation: Crown-heir
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 15 (+2) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Elven, Druidic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp.
Conrad Atterton, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is dressed in a clean brown cloak covering his clean studded leather. His auburn hair is braided into rings. He has several tiny emerald earrings on each ear.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He always tries to repair and not replace. It was this mentality that drove him into the Fortune-teller business.
History: Conrad was raised in a hard working conservative environment. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He became a Fortune-teller soon after.
Motivation: To be a Courier again.
Ideals: Impeccable, Persistence. Bonds: Rich, Job, Mentor. Occupation: Fortune-teller
Voice: Raspy
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 9 (-1) | 12 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Black pearl (800 gp). Azurite (6 gp). 1 Banded mail. 1 Breastplate.
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