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NPC Generator

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Advanced [show]


Adam Westbrook, Male Human [Permalink]

Personal [hide]

Description: This man dresses in grey turtlenecks beneath a white coat with brown slacks. He is muscular with a powerful set of arms. His hair is short and golden. His violet eyes dart from person to person to random spaces in the air.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Flattery will make him almost putty in your hands.

History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a rival would like him out of the picture

Ideals: Impeccable. Flaws: Selfish. Bonds: Mentor, Guardian, Criminal record. Occupation: Jeweler

Voice: Rhymes sentences (sorry)

Attributes [hide]

Adam Westbrook, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 10 (+0)15 (+2) 15 (+2)13 (+1)
Skills Nature +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Halfling, Giant
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Randal Burton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a simple pastel robe with brown stripes complete with hood. His blonde hair is cut jaggedly and amateurishly. His eyes are green.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born to loving parents in a slum to the east. From his teen years he was always beautiful and desirable, so people have always doted on him. After a long history of fighting, Randal and his spouse have recently divorced.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and to reunite with his absent father

Flaws: Antagonistic. Bonds: Attractive, Family, Poor, Enemies. Occupation: Sculptor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Randal Burton, Male Human Fighter 4
Medium (5'10") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 13 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 6 (-2)13 (+1) 10 (+0)9 (-1)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 42000 sp.


Social Check DCs


Lance Wallace, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He is physically well-built. His chestnut hair is cut short. His ears are large.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Sold as a small child to a necromancer, Lance was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Lance was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Lance decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Justice. Flaws: Ugly. Bonds: Rich, Mentor, Criminal record. Occupation: Glassblower

Voice: Stutters

Attributes [hide]

Lance Wallace, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)13 (+1) 14 (+2)11 (+0)
Skills Deception +2, Investigation +3
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Masterwork manacles. 1 Good lock.


Social Check DCs


Kyle Clive, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He is constantly adorned with expensive silk clothing, often dyed in bright brown and blue, and wears rings and necklaces with large, colorful gems. His auburn hair is kept up in a ponytail inside a top hat. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born in a small forest village. Cursed with unlife at a very young age, Kyle has worked very hard to control his curse. He now owns his own business.

Motivation: He is greedy; and he has money and likes to spend it

Flaws: Ugly, Addict, Disease. Bonds: Rich, Job, Nature. Occupation: Server

Voice: Speaks like tongue is numb

Attributes [hide]

Kyle Clive, Male Human Fighter 4
Medium (5'11") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 9 (-1)14 (+2) 13 (+1)16 (+3)
Skills Performance +5, Stealth +1
Senses Passive Perception 11
Languages Common, Infernal, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Manfred Hartford, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He is portly but not overly obese. His head has been shaved. His ears are large.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. A true patriot, Manfred would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born in the north his family was never financially stable. A freak accident while working with his Bather mother left him crippled. He is untrained/undisciplined, which makes him dangerous.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Disciplined. Flaws: Ugly, Disease, Insane. Bonds: Poor, Military. Occupation: Painter

Voice: Scratchy, weak

Attributes [hide]

Manfred Hartford, Male Human Fighter 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 16 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 5 (-3)10 (+0) 14 (+2)16 (+3)
Skills Deception +5, Stealth +1
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 4000 sp. 1 Minor magic item.


Social Check DCs

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