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NPC Generator

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Advanced [show]


Gerald Westcott, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is well dressed, but even with his fine clothing he looks run-down. His moppish auburn hair is in a traditional bowl cut. His amber eyes have a joyful gleam in them most of the time.

Personality: His tongue was cut out and he uses sign language. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Days after completing his studies, news broke out that his hometown was attacked by orcs. Gerald was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.

Motivation: Revenge; and he's repulsed by the pc

Flaws: Disease, Antagonistic. Bonds: Attractive, Mentor, Enemies. Occupation: Armorer

Voice: Hollow voice

Attributes [hide]

Gerald Westcott, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)13 (+1) 9 (-1)14 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp. Red-brown spinel (120 gp). Amber (120 gp).


Social Check DCs


Charles Hartford, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a grey coat over a blue low-cut shirt, and a feathered hat upon his head. His blonde hair is slicked back into a classic pompadour. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born in a small forest village. He was an athlete and attended two major summer competitions. He never won. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and wants to work out more often

Ideals: Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Interpreter

Voice: French accent

Attributes [hide]

Charles Hartford, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 10 (+0)16 (+3) 14 (+2)16 (+3)
Skills Animal Handling +4
Senses Passive Perception 12
Languages Common, Sylvan, Terran, Ignan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp. Embroidered silk and velvet mantle with numerous moonstones (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Carved bone or ivory statuette (60 gp).


Social Check DCs


Theodoric Thorpe, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man likes to wear darkened spectacles and heavy clothing, no matter the weather, and a wedding ring on his right hand. He wears a deerstalker hat to hide his balding. His face is scarred and worn.

Personality: Theodoric hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born a particularly ugly child, much to the horror of his parents. He has had some formal writing training, and achieved minor success. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Artistic, Logical. Flaws: Ugly. Bonds: In love, Religious. Occupation: Priest

Voice: Dutch accent

Attributes [hide]

Theodoric Thorpe, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 16 (+3)10 (+0) 11 (+0)14 (+2)
Skills History +2, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Gunter Garfield, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man dresses in blue turtlenecks beneath a violet coat with brown slacks. His golden hair is kept up in a ponytail inside a broad hat. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Eccentric and domineering, Gunter will drive conversation. He is frequently practicing swordplay.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He has chosen to use the inheritance that was left to him frivolously. Since then, he has sought to make the best of life.

Motivation: Balancing his hectic life and new Jeweler responsibilities is difficult; and he has money and likes to spend it

Ideals: Extrovert, Optimist. Bonds: Military, Rich, Job. Occupation: Jeweler

Voice: Draws out vowels

Attributes [hide]

Gunter Garfield, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)11 (+0) 15 (+2)8 (-1)
Skills Athletics +3, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 10 pp. Rock crystal (30 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Bertram Heiser, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears grey leather gloves, a grey jacket, and tight pants. He sports a long black beard, and similarly colored long hair. He has green eyes and a grey hat with a brown feather.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: The child of a Barrister, who enjoyed hunting, Bertram was taken on many hunting expeditions. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Some 9 years later his spouse died after the birth of his daughter. Heartbroken, Bertram never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: He is greedy; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Joker, Gifted. Bonds: Nature, In love, Rich. Occupation: Ploughman

Voice: Low and grunting

Attributes [hide]

Bertram Heiser, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 10 (+0)14 (+2) 11 (+0)17 (+3)
Skills Deception +5, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Draconic, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs

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