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NPC Generator

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Advanced [show]


Guy Rayden, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a worn and beaten armor. His white hair is matted, messy, and big. His thin eyebrows rest above his beady hazel eyes.

Personality: He is fixated on the number 69. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has recently gotten a pet goose that steals things from people.

Motivation: Seeks redemption.

Flaws: Ugly, Insane. Bonds: Criminal record, Rich, Military. Occupation: Healer

Voice: Scratchy, weak

Attributes [hide]

Guy Rayden, Male Human Fighter 4
Medium (5'7") Human, True Neutral (CR 4)
Armor Class 14
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 17 (+3)14 (+2) 13 (+1)9 (-1)
Skills Animal Handling +3, Religion +4
Senses Passive Perception 11
Languages Common, Orc, Gnome
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4

Possessions: 60 pp. Silver pearl (60 gp). Eye agate (10 gp). Freshwater pearl (10 gp). 1 Minor magic item.


Social Check DCs


Thomas Dumph, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He carries with him a set of falchions on his belt, each one with a sapphire on the hilt. His hair is brown and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.

History: Born in a small village he learned the ways of the warrior from his father. He moved from fad to fad and when he turned 15 he discovered singing. Since then, he has sought to make the best of life.

Motivation: An old rival family wants him found; and regain custody of his son

Ideals: Fighting, Optimist, Artistic. Bonds: Attractive, Family. Occupation: Merchant

Voice: Scottish accent

Attributes [hide]

Thomas Dumph, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)13 (+1) 6 (-2)7 (-2)
Skills Insight +0
Senses Passive Perception 8
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 3000 sp.


Social Check DCs


Trey Beverly, Male Human [Permalink]

Personal [hide]

Description: He sports red clothing, slightly heavier than average wear. He has a slight overbite and is overall scrawny. He has wavy silver hair. His blue eyes have a joyful gleam in them most of the time.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was raised in a white middle class family as the only child. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is a bit of a kleptomaniac; and he has comitted a past crime that haunts him to this day

Ideals: Entrepeneur, Gifted. Flaws: Mundane, Ugly. Bonds: Criminal record. Occupation: Crown-heir

Voice: Posh accent

Attributes [hide]

Trey Beverly, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)12 (+1) 10 (+0)11 (+0)
Skills Nature +3, Perception +2
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp. Jet (70 gp). Rhodochrosite (13 gp).


Social Check DCs


Simon Oakley, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He very much looks the part of a Sailor. His silver hair is smooth and relatively long. His fierce amber eyes like to dwell on things.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born a particularly ugly child, much to the horror of his parents. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Flaws: Shy, Forgetful, Ugly. Bonds: Job, Nature. Occupation: Sailor

Voice: Mousy voice

Attributes [hide]

Simon Oakley, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 9 (-1)13 (+1) 15 (+2)6 (-2)
Skills Arcana +3, Intimidation +0
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 90 pp.


Social Check DCs


Odo Walcott, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He carries with him a set of maces on his belt, each one with a amethyst on the hilt. His chestnut hair is unkempt and raggedy. He has a dull look in his green eyes.

Personality: Eccentric and domineering, Odo will drive conversation. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born to loving parents in a slum to the east. When money was particularly tight he was walking through alleys when he overheard a Layabout hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Odo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A strong sense of loyalty to Human people; and human compassion

Ideals: Fighting, Extrovert. Flaws: Ugly, Racist. Bonds: Poor. Occupation: Layabout

Voice: Slow speaker

Attributes [hide]

Odo Walcott, Male Human Fighter 4
Medium (5'7") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 12 (+1)8 (-1) 15 (+2)12 (+1)
Skills Acrobatics +1, Sleight of Hand +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 600 gp.


Social Check DCs

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